protected override void GetDependencies(System.Collections.Generic.Dictionary <long, UnityEngine.Object> dependencies, object obj) { base.GetDependencies(dependencies, obj); if (obj == null) { return; } UnityEngine.GUIStyleState o = (UnityEngine.GUIStyleState)obj; AddDependency(o.background, dependencies); }
public override void ReadFrom(object obj) { base.ReadFrom(obj); if (obj == null) { return; } UnityEngine.GUIStyleState o = (UnityEngine.GUIStyleState)obj; background = o.background.GetMappedInstanceID(); textColor = o.textColor; }
static int _s_set_background(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.GUIStyleState __cl_gen_to_be_invoked = (UnityEngine.GUIStyleState)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.background = (UnityEngine.Texture2D)translator.GetObject(L, 2, typeof(UnityEngine.Texture2D)); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _g_get_textColor(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.GUIStyleState __cl_gen_to_be_invoked = (UnityEngine.GUIStyleState)translator.FastGetCSObj(L, 1); translator.PushUnityEngineColor(L, __cl_gen_to_be_invoked.textColor); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.GUIStyleState o = (UnityEngine.GUIStyleState)obj; o.background = (UnityEngine.Texture2D)objects.Get(background); o.textColor = textColor; return(o); }
static int _s_set_textColor(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.GUIStyleState __cl_gen_to_be_invoked = (UnityEngine.GUIStyleState)translator.FastGetCSObj(L, 1); UnityEngine.Color __cl_gen_value; translator.Get(L, 2, out __cl_gen_value); __cl_gen_to_be_invoked.textColor = __cl_gen_value; } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.GUIStyleState __cl_gen_ret = new UnityEngine.GUIStyleState(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GUIStyleState constructor!")); }