Пример #1
0
        static int _m_GetCharacterInfo(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.Font __cl_gen_to_be_invoked = (UnityEngine.Font)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    char ch = (char)LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.CharacterInfo info;

                    bool __cl_gen_ret = __cl_gen_to_be_invoked.GetCharacterInfo(ch, out info);
                    LuaAPI.lua_pushboolean(L, __cl_gen_ret);
                    translator.Push(L, info);



                    return(2);
                }
                if (__gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    char ch = (char)LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.CharacterInfo info;
                    int size = LuaAPI.xlua_tointeger(L, 3);

                    bool __cl_gen_ret = __cl_gen_to_be_invoked.GetCharacterInfo(ch, out info, size);
                    LuaAPI.lua_pushboolean(L, __cl_gen_ret);
                    translator.Push(L, info);



                    return(2);
                }
                if (__gen_param_count == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.FontStyle>(L, 4))
                {
                    char ch = (char)LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.CharacterInfo info;
                    int size = LuaAPI.xlua_tointeger(L, 3);
                    UnityEngine.FontStyle style; translator.Get(L, 4, out style);

                    bool __cl_gen_ret = __cl_gen_to_be_invoked.GetCharacterInfo(ch, out info, size, style);
                    LuaAPI.lua_pushboolean(L, __cl_gen_ret);
                    translator.Push(L, info);



                    return(2);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Font.GetCharacterInfo!"));
        }
Пример #2
0
        static StackObject *GetCharacterInfo_17(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.CharacterInfo @info = (UnityEngine.CharacterInfo) typeof(UnityEngine.CharacterInfo).CheckCLRTypes(__intp.RetriveObject(ptr_of_this_method, __mStack));

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.Char @ch = (char)ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.Font instance_of_this_method = (UnityEngine.Font) typeof(UnityEngine.Font).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));

            var result_of_this_method = instance_of_this_method.GetCharacterInfo(@ch, out @info);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.StackObjectReference:
            {
                var    ___dst = ILIntepreter.ResolveReference(ptr_of_this_method);
                object ___obj = @info;
                if (___dst->ObjectType >= ObjectTypes.Object)
                {
                    if (___obj is CrossBindingAdaptorType)
                    {
                        ___obj = ((CrossBindingAdaptorType)___obj).ILInstance;
                    }
                    __mStack[___dst->Value] = ___obj;
                }
                else
                {
                    ILIntepreter.UnboxObject(___dst, ___obj, __mStack, __domain);
                }
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = @info;
                }
                else
                {
                    var ___type = __domain.GetType(___obj.GetType()) as CLRType;
                    ___type.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, @info);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var ___type = __domain.GetType(ptr_of_this_method->Value);
                if (___type is ILType)
                {
                    ((ILType)___type).StaticInstance[ptr_of_this_method->ValueLow] = @info;
                }
                else
                {
                    ((CLRType)___type).SetStaticFieldValue(ptr_of_this_method->ValueLow, @info);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.CharacterInfo[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = @info;
            }
            break;
            }

            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            __intp.Free(ptr_of_this_method);
            __ret->ObjectType = ObjectTypes.Integer;
            __ret->Value      = result_of_this_method ? 1 : 0;
            return(__ret + 1);
        }