Пример #1
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 public Void UnityEngine.Experimental.Director.PlayableGraph::Disconnect(UnityEngine.Experimental.Director.PlayableHandleInt32)
 Void UnityEngine.Experimental.Director.PlayableGraph::DisconnectInternal(UnityEngine.Experimental.Director.PlayableGraph&,UnityEngine.Experimental.Director.PlayableHandle&Int32)
Пример #2
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 public Boolean UnityEngine.Experimental.Director.PlayableGraph::Connect(UnityEngine.Experimental.Director.PlayableHandleInt32,UnityEngine.Experimental.Director.PlayableHandleInt32)