static StackObject *GetPixel_9(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 4); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @y = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Int32 @x = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.CubemapFace @face = (UnityEngine.CubemapFace) typeof(UnityEngine.CubemapFace).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 4); UnityEngine.Cubemap instance_of_this_method = (UnityEngine.Cubemap) typeof(UnityEngine.Cubemap).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.GetPixel(@face, @x, @y); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static int _m_CreateExternalTexture_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { int _width = LuaAPI.xlua_tointeger(L, 1); UnityEngine.TextureFormat _format; translator.Get(L, 2, out _format); bool _mipmap = LuaAPI.lua_toboolean(L, 3); System.IntPtr _nativeTex = LuaAPI.lua_touserdata(L, 4); UnityEngine.Cubemap gen_ret = UnityEngine.Cubemap.CreateExternalTexture(_width, _format, _mipmap, _nativeTex); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.Experimental.Rendering.DefaultFormat>(L, 3) && translator.Assignable <UnityEngine.Experimental.Rendering.TextureCreationFlags>(L, 4)) { int _width = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Experimental.Rendering.DefaultFormat _format; translator.Get(L, 3, out _format); UnityEngine.Experimental.Rendering.TextureCreationFlags _flags; translator.Get(L, 4, out _flags); var gen_ret = new UnityEngine.Cubemap(_width, _format, _flags); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 3) && translator.Assignable <UnityEngine.Experimental.Rendering.TextureCreationFlags>(L, 4)) { int _width = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Experimental.Rendering.GraphicsFormat _format; translator.Get(L, 3, out _format); UnityEngine.Experimental.Rendering.TextureCreationFlags _flags; translator.Get(L, 4, out _flags); var gen_ret = new UnityEngine.Cubemap(_width, _format, _flags); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.TextureFormat>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { int _width = LuaAPI.xlua_tointeger(L, 2); UnityEngine.TextureFormat _format; translator.Get(L, 3, out _format); int _mipCount = LuaAPI.xlua_tointeger(L, 4); var gen_ret = new UnityEngine.Cubemap(_width, _format, _mipCount); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 3) && translator.Assignable <UnityEngine.Experimental.Rendering.TextureCreationFlags>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { int _width = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Experimental.Rendering.GraphicsFormat _format; translator.Get(L, 3, out _format); UnityEngine.Experimental.Rendering.TextureCreationFlags _flags; translator.Get(L, 4, out _flags); int _mipCount = LuaAPI.xlua_tointeger(L, 5); var gen_ret = new UnityEngine.Cubemap(_width, _format, _flags, _mipCount); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.TextureFormat>(L, 3) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { int _width = LuaAPI.xlua_tointeger(L, 2); UnityEngine.TextureFormat _textureFormat; translator.Get(L, 3, out _textureFormat); bool _mipChain = LuaAPI.lua_toboolean(L, 4); var gen_ret = new UnityEngine.Cubemap(_width, _textureFormat, _mipChain); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Cubemap constructor!")); }