static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.Cloth(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static int _s_set_sphereColliders(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Cloth gen_to_be_invoked = (UnityEngine.Cloth)translator.FastGetCSObj(L, 1); gen_to_be_invoked.sphereColliders = (UnityEngine.ClothSphereColliderPair[])translator.GetObject(L, 2, typeof(UnityEngine.ClothSphereColliderPair[])); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_selfCollisionDistance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Cloth gen_to_be_invoked = (UnityEngine.Cloth)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.selfCollisionDistance); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _g_get_randomAcceleration(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Cloth gen_to_be_invoked = (UnityEngine.Cloth)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.randomAcceleration); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_useTethers(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Cloth gen_to_be_invoked = (UnityEngine.Cloth)translator.FastGetCSObj(L, 1); gen_to_be_invoked.useTethers = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_worldVelocityScale(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Cloth __cl_gen_to_be_invoked = (UnityEngine.Cloth)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, __cl_gen_to_be_invoked.worldVelocityScale); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_solverFrequency(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Cloth __cl_gen_to_be_invoked = (UnityEngine.Cloth)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.solverFrequency = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_capsuleColliders(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Cloth __cl_gen_to_be_invoked = (UnityEngine.Cloth)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.capsuleColliders = (UnityEngine.CapsuleCollider[])translator.GetObject(L, 2, typeof(UnityEngine.CapsuleCollider[])); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_worldAccelerationScale(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Cloth __cl_gen_to_be_invoked = (UnityEngine.Cloth)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.worldAccelerationScale = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _g_get_sphereColliders(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Cloth __cl_gen_to_be_invoked = (UnityEngine.Cloth)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.sphereColliders); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_selfCollisionStiffness(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Cloth gen_to_be_invoked = (UnityEngine.Cloth)translator.FastGetCSObj(L, 1); gen_to_be_invoked.selfCollisionStiffness = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_externalAcceleration(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Cloth __cl_gen_to_be_invoked = (UnityEngine.Cloth)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 __cl_gen_value; translator.Get(L, 2, out __cl_gen_value); __cl_gen_to_be_invoked.externalAcceleration = __cl_gen_value; } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_randomAcceleration(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Cloth gen_to_be_invoked = (UnityEngine.Cloth)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.randomAcceleration = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.Cloth(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Cloth constructor!")); }
static int _m_ClearTransformMotion(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Cloth __cl_gen_to_be_invoked = (UnityEngine.Cloth)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.ClearTransformMotion( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_SetEnabledFading(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Cloth gen_to_be_invoked = (UnityEngine.Cloth)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool _enabled = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.SetEnabledFading(_enabled); return(0); } if (gen_param_count == 3 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { bool _enabled = LuaAPI.lua_toboolean(L, 2); float _interpolationTime = (float)LuaAPI.lua_tonumber(L, 3); gen_to_be_invoked.SetEnabledFading(_enabled, _interpolationTime); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Cloth.SetEnabledFading!")); }
static int _m_SetVirtualParticleWeights(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Cloth gen_to_be_invoked = (UnityEngine.Cloth)translator.FastGetCSObj(L, 1); { System.Collections.Generic.List <UnityEngine.Vector3> _weights = (System.Collections.Generic.List <UnityEngine.Vector3>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.Vector3>)); gen_to_be_invoked.SetVirtualParticleWeights(_weights); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SetSelfAndInterCollisionIndices(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Cloth gen_to_be_invoked = (UnityEngine.Cloth)translator.FastGetCSObj(L, 1); { System.Collections.Generic.List <uint> _indices = (System.Collections.Generic.List <uint>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List <uint>)); gen_to_be_invoked.SetSelfAndInterCollisionIndices(_indices); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }