static int _g_get_velocity(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.velocity);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int _s_set_center(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.CharacterController __cl_gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector3             __cl_gen_value; translator.Get(L, 2, out __cl_gen_value);
                __cl_gen_to_be_invoked.center = __cl_gen_value;
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static StackObject *get_velocity_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.CharacterController instance_of_this_method = (UnityEngine.CharacterController) typeof(UnityEngine.CharacterController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.velocity;

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityEngine.CharacterController gen_ret = new UnityEngine.CharacterController();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CharacterController constructor!"));
        }
Пример #5
0
 public override void ReadFrom(object obj)
 {
     base.ReadFrom(obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.CharacterController o = (UnityEngine.CharacterController)obj;
     radius                = o.radius;
     height                = o.height;
     center                = o.center;
     slopeLimit            = o.slopeLimit;
     stepOffset            = o.stepOffset;
     skinWidth             = o.skinWidth;
     minMoveDistance       = o.minMoveDistance;
     detectCollisions      = o.detectCollisions;
     enableOverlapRecovery = o.enableOverlapRecovery;
 }
Пример #6
0
 public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects)
 {
     obj = base.WriteTo(obj, objects);
     if (obj == null)
     {
         return(null);
     }
     UnityEngine.CharacterController o = (UnityEngine.CharacterController)obj;
     o.radius                = radius;
     o.height                = height;
     o.center                = center;
     o.slopeLimit            = slopeLimit;
     o.stepOffset            = stepOffset;
     o.skinWidth             = skinWidth;
     o.minMoveDistance       = minMoveDistance;
     o.detectCollisions      = detectCollisions;
     o.enableOverlapRecovery = enableOverlapRecovery;
     return(o);
 }
 WithControllerAndBodiesAndGameObjects(
     UnityEngine.CharacterController controller,
     Bodies bodies,
     GameObjects gameObjects)
 {
     if (controller == null)
     {
         throw new ArgumentNullException(nameof(controller));
     }
     if (bodies == null)
     {
         throw new ArgumentNullException(nameof(bodies));
     }
     if (gameObjects == null)
     {
         throw new ArgumentNullException(nameof(gameObjects));
     }
     return(new CharacterControllerCollisions(
                controller,
                bodies,
                gameObjects));
 }
        static int _m_SimpleMove(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.CharacterController __cl_gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.Vector3 speed; translator.Get(L, 2, out speed);

                    bool __cl_gen_ret = __cl_gen_to_be_invoked.SimpleMove(speed);
                    LuaAPI.lua_pushboolean(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_Move(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.CharacterController __cl_gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.Vector3 motion; translator.Get(L, 2, out motion);

                    UnityEngine.CollisionFlags __cl_gen_ret = __cl_gen_to_be_invoked.Move(motion);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_Move(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Vector3 _motion; translator.Get(L, 2, out _motion);

                    var gen_ret = gen_to_be_invoked.Move(_motion);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }