Пример #1
0
        static private void Serialize_BoundsInt(ref SerializedType ioData, Serializer ioSerializer)
        {
            UnityEngine.Vector3Int min = ioData.min, max = ioData.max;

            ioSerializer.Serialize("min", ref min, FieldOptions.PreferAttribute);
            ioSerializer.Serialize("max", ref max, FieldOptions.PreferAttribute);

            if (ioSerializer.IsReading)
            {
                ioData.SetMinMax(min, max);
            }
        }
Пример #2
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 7 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7))
                {
                    int _xMin  = LuaAPI.xlua_tointeger(L, 2);
                    int _yMin  = LuaAPI.xlua_tointeger(L, 3);
                    int _zMin  = LuaAPI.xlua_tointeger(L, 4);
                    int _sizeX = LuaAPI.xlua_tointeger(L, 5);
                    int _sizeY = LuaAPI.xlua_tointeger(L, 6);
                    int _sizeZ = LuaAPI.xlua_tointeger(L, 7);

                    var gen_ret = new UnityEngine.BoundsInt(_xMin, _yMin, _zMin, _sizeX, _sizeY, _sizeZ);
                    translator.Push(L, gen_ret);

                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <UnityEngine.Vector3Int>(L, 2) && translator.Assignable <UnityEngine.Vector3Int>(L, 3))
                {
                    UnityEngine.Vector3Int _position; translator.Get(L, 2, out _position);
                    UnityEngine.Vector3Int _size; translator.Get(L, 3, out _size);

                    var gen_ret = new UnityEngine.BoundsInt(_position, _size);
                    translator.Push(L, gen_ret);

                    return(1);
                }

                if (LuaAPI.lua_gettop(L) == 1)
                {
                    translator.Push(L, default(UnityEngine.BoundsInt));
                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.BoundsInt constructor!"));
        }
Пример #3
0
 public void Serialize(string inKey, ref UnityEngine.BoundsInt ioData, FieldOptions inOptions = FieldOptions.None)
 {
     DoStruct <UnityEngine.BoundsInt>(inKey, ref ioData, inOptions,
                                      Serialize_BoundsInt_Cached ?? (Serialize_BoundsInt_Cached = Serialize_BoundsInt));
 }
Пример #4
0
 public void Serialize(string inKey, ref SerializedType ioData, SerializedType inDefault, FieldOptions inOptions = FieldOptions.None)
 {
     DoStruct <SerializedType>(inKey, ref ioData, inDefault, inOptions, Serialize_BoundsInt);
 }