Пример #1
0
    static int IntToEnum(IntPtr L)
    {
        int arg0 = (int)LuaDLL.lua_tonumber(L, 1);

        UnityEngine.AudioRolloffMode o = (UnityEngine.AudioRolloffMode)arg0;
        ToLua.Push(L, o);
        return(1);
    }
Пример #2
0
    static int set_rolloffMode(IntPtr L)
    {
        UnityEngine.AudioSource      obj  = (UnityEngine.AudioSource)ToLua.ToObject(L, 1);
        UnityEngine.AudioRolloffMode arg0 = (UnityEngine.AudioRolloffMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioRolloffMode));

        try
        {
            obj.rolloffMode = arg0;
        }
        catch (Exception e)
        {
            return(LuaDLL.luaL_error(L, obj == null ? "attempt to index rolloffMode on a nil value" : e.Message));
        }

        return(0);
    }
    static int get_rolloffMode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AudioSource      obj = (UnityEngine.AudioSource)o;
            UnityEngine.AudioRolloffMode ret = obj.rolloffMode;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index rolloffMode on a nil value"));
        }
    }
    static int set_rolloffMode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.AudioSource      obj  = (UnityEngine.AudioSource)o;
            UnityEngine.AudioRolloffMode arg0 = (UnityEngine.AudioRolloffMode)ToLua.CheckObject(L, 2, TypeTraits <UnityEngine.AudioRolloffMode> .type);
            obj.rolloffMode = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index rolloffMode on a nil value"));
        }
    }
	static int set_rolloffMode(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
			UnityEngine.AudioRolloffMode arg0 = (UnityEngine.AudioRolloffMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioRolloffMode));
			obj.rolloffMode = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index rolloffMode on a nil value" : e.Message);
		}
	}