public static void Attach(EditorWindow moveWindow, EditorWindow attachToWindow) { if (attachToWindow == null) { return; } if (moveWindow == attachToWindow) { return; } var attach = new UnityEditorEditorWindow(attachToWindow); var attachContainer = new UnityEditorContainerWindow(attach.dockArea.window); if (attachContainer.m_ShowMode != 0 && attachContainer.m_ShowMode != 4) { return; } var move = new UnityEditorEditorWindow(moveWindow); var moveContainer = new UnityEditorContainerWindow(move.dockArea.window); if (moveContainer.m_ShowMode != 0 && attachContainer.m_ShowMode != 4) { return; } move.dockArea.RemoveTab(moveWindow, true, false); attach.dockArea.AddTab(moveWindow, false); moveWindow.Show(); }
public static void Detach(EditorWindow moveWindow) { var move = new UnityEditorEditorWindow(moveWindow); if (!move.docked) { return; } move.dockArea.RemoveTab(moveWindow); moveWindow.Show(); }
public void OnGUI() { if (_editorWindow == null) { _editorWindow = new UnityEditorEditorWindow(this); } HGUIScope.Reset(); try { OnDefaultGUI(); } //catch( ArgumentException ) { // GUILayout.FlexibleSpace //} catch (ExitGUIException) { } //catch( MissingReferenceException ) { //} catch (Exception e) { Debug.LogException(e); } //HGUIScope.SafePop(); }
public HNEditorWindow() { m_self = new UnityEditorEditorWindow(this); }