public void Conversions_MatchUnityEditor() { var hashEntities = new Hash128(1, 2, 3, 4); var hashUnity = new UnityEditor.GUID("10000000200000003000000040000000"); var hashUnityToEntities = (Hash128)hashUnity; var hashEntitiesToUnity = (UnityEditor.GUID)hashEntities; Assert.That(hashEntities, Is.EqualTo(hashUnityToEntities)); Assert.That(hashUnity, Is.EqualTo(hashEntitiesToUnity)); }
public static GameObjectConversionSettings FromGUID(UnityEditor.GUID guid, BlobAssetStore blobAssetStore) => new GameObjectConversionSettings { SceneGUID = guid, BlobAssetStore = blobAssetStore };
private extern static void RegisterInternal(UnityEditor.GUID messageId);