private static void EnableExceptionHandler() { #if UNITY_ANDROID && !UNITY_EDITOR UnityCrashlytics.Init(); UnityCrashlytics.onPostException += (condition, stackTrace) => { utilClass.CallStatic("postException", condition, stackTrace); }; #endif }
public static void Init() { #if UNITY_ANDROID && !UNITY_EDITOR if (!initFinished) { initFinished = true; UnityCrashlytics.Init(); UnityCrashlytics.onPostException += (condition, stackTrace) => { utilClass.CallStatic("postException", condition, stackTrace); }; } #endif }