Пример #1
0
    public bool IsFileReferenced(string filepath)
    {
        if (referenced_guids.Contains(UnityAssetFile.GetGUID(filepath)))
        {
            return(true);
        }

        return(false);
    }
Пример #2
0
    public string GetGUID()
    {
        if (guid.IsBlank())
        {
            guid = UnityAssetFile.GetGUID(GetPath());
        }

        return(guid);
    }