Пример #1
0
            public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
            {
                var data = new Unity.Rendering.MaterialColor {
                    Value = new float4(color.r, color.g, color.b, color.a)
                };

                dstManager.AddComponentData(entity, data);
            }
Пример #2
0
 protected override void OnUpdate()
 {
     Entities.ForEach((MaterialColor uMaterialColor) =>
     {
         var entity = GetPrimaryEntity(uMaterialColor);
         var data   = new Unity.Rendering.MaterialColor {
             Value = new float4(uMaterialColor.color.r, uMaterialColor.color.g, uMaterialColor.color.b, uMaterialColor.color.a)
         };
         DstEntityManager.AddComponentData(entity, data);
     });
 }