/* * public void startGPS() * { * Debug.Log("BuildMapLocation"); * LocationProvider.OnLocationUpdated += LocationProvider_OnLocationUpdated; * } */ void LocationProvider_OnLocationUpdated(object sender, Unity.Location.LocationUpdatedEventArgs e) { LocationProvider.OnLocationUpdated -= LocationProvider_OnLocationUpdated; _map.CenterLatitudeLongitude = e.Location; //_map.CenterLatitudeLongitude = e.Location; _map.enabled = true; }
void LocationProvider_OnLocationUpdated(object sender, Unity.Location.LocationUpdatedEventArgs e) { LocationProvider.OnLocationUpdated -= LocationProvider_OnLocationUpdated; _mapCenterLatitudeLongitude = e.Location; Build(); }
void LocationProvider_OnLocationUpdated(object sender, Unity.Location.LocationUpdatedEventArgs e) { LocationProvider.OnLocationUpdated -= LocationProvider_OnLocationUpdated; _mapController.LatLng = string.Format("{0}, {1}", e.Location.x, e.Location.y); _mapController.enabled = true; }