Пример #1
0
        /*
         * public void startGPS()
         * {
         *  Debug.Log("BuildMapLocation");
         *  LocationProvider.OnLocationUpdated += LocationProvider_OnLocationUpdated;
         * }
         */

        void LocationProvider_OnLocationUpdated(object sender, Unity.Location.LocationUpdatedEventArgs e)
        {
            LocationProvider.OnLocationUpdated -= LocationProvider_OnLocationUpdated;
            _map.CenterLatitudeLongitude        = e.Location;
            //_map.CenterLatitudeLongitude = e.Location;
            _map.enabled = true;
        }
 void LocationProvider_OnLocationUpdated(object sender, Unity.Location.LocationUpdatedEventArgs e)
 {
     LocationProvider.OnLocationUpdated -= LocationProvider_OnLocationUpdated;
     _mapCenterLatitudeLongitude         = e.Location;
     Build();
 }
Пример #3
0
 void LocationProvider_OnLocationUpdated(object sender, Unity.Location.LocationUpdatedEventArgs e)
 {
     LocationProvider.OnLocationUpdated -= LocationProvider_OnLocationUpdated;
     _mapController.LatLng  = string.Format("{0}, {1}", e.Location.x, e.Location.y);
     _mapController.enabled = true;
 }