static int _m_AddTimeline(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.TimelineManager gen_to_be_invoked = (UnityMMO.TimelineManager)translator.FastGetCSObj(L, 1);



                {
                    long _id = LuaAPI.lua_toint64(L, 2);
                    UnityMMO.TimelineInfo        _info      = (UnityMMO.TimelineInfo)translator.GetObject(L, 3, typeof(UnityMMO.TimelineInfo));
                    Unity.Entities.EntityManager _entityMgr = (Unity.Entities.EntityManager)translator.GetObject(L, 4, typeof(Unity.Entities.EntityManager));

                    gen_to_be_invoked.AddTimeline(_id, _info, _entityMgr);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 2 && translator.Assignable <Unity.Entities.EntityManager>(L, 2))
                {
                    Unity.Entities.EntityManager _entityManager = (Unity.Entities.EntityManager)translator.GetObject(L, 2, typeof(Unity.Entities.EntityManager));

                    Unity.Entities.EntityManager.EntityManagerDebug gen_ret = new Unity.Entities.EntityManager.EntityManagerDebug(_entityManager);
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Unity.Entities.EntityManager.EntityManagerDebug constructor!"));
        }
Пример #3
0
        static int _m_Init_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    Unity.Entities.EntityManager _entityMgr = (Unity.Entities.EntityManager)translator.GetObject(L, 1, typeof(Unity.Entities.EntityManager));

                    UnityMMO.SceneHelper.Init(_entityMgr);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Пример #4
0
        public Unity.Entities.EntityManager __Gen_Delegate_Imp37(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
            RealStatePtr L = luaEnv.rawL;
            int errFunc    = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
            ObjectTranslator translator = luaEnv.translator;
            translator.PushAny(L, p0);

            PCall(L, 1, 1, errFunc);


            Unity.Entities.EntityManager __gen_ret = (Unity.Entities.EntityManager)translator.GetObject(L, errFunc + 1, typeof(Unity.Entities.EntityManager));
            LuaAPI.lua_settop(L, errFunc - 1);
            return(__gen_ret);

#if THREAD_SAFE || HOTFIX_ENABLE
        }
#endif
        }
        static int _m_CopyAllComponentsToEntity_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    UnityEngine.GameObject       _gameObject    = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));
                    Unity.Entities.EntityManager _entityManager = (Unity.Entities.EntityManager)translator.GetObject(L, 2, typeof(Unity.Entities.EntityManager));
                    Unity.Entities.Entity        _entity; translator.Get(L, 3, out _entity);

                    Unity.Entities.GameObjectEntity.CopyAllComponentsToEntity(_gameObject, _entityManager, _entity);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_AddToEntityManager_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    Unity.Entities.EntityManager _entityManager = (Unity.Entities.EntityManager)translator.GetObject(L, 1, typeof(Unity.Entities.EntityManager));
                    UnityEngine.GameObject       _gameObject    = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));

                    Unity.Entities.Entity gen_ret = Unity.Entities.GameObjectEntity.AddToEntityManager(_entityManager, _gameObject);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Пример #7
0
        static int _m_IsDead_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    Unity.Entities.Entity        _entity; translator.Get(L, 1, out _entity);
                    Unity.Entities.EntityManager _entityMgr = (Unity.Entities.EntityManager)translator.GetObject(L, 2, typeof(Unity.Entities.EntityManager));

                    bool gen_ret = UnityMMO.ECSHelper.IsDead(_entity, _entityMgr);
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }