public static List <EntityOnVision> GetUnitsOnVisionOfTeam(int[] teams) { List <int> alreadyCheckedTeams = new List <int>(teams.Length); List <EntityOnVision> entitiesOnVisionOfSelectedTeam = new List <EntityOnVision>(); for (int i = 0; i < teams.Length; i++) { int team = teams[i]; if (alreadyCheckedTeams.Contains(team)) { throw new System.ArgumentException($"You are giving a list that contains duplicates of the team: {team}"); } if (team < 0 || team > 7) { throw new System.ArgumentException("Currently only supporting 8 teams. 0-7 are the supported teams"); } if (UnitsOnVisionRangeOfTeams.ContainsKey(team)) { entitiesOnVisionOfSelectedTeam.AddRange(UnitsOnVisionRangeOfTeams[team]); } //else //throw new System.Exception($"the team selected: {team} doesn't have any entityon sight. Is there any entity of the team with SightRange component?"); alreadyCheckedTeams.Add(team); } return(entitiesOnVisionOfSelectedTeam); }
public static List <EntityOnVision> GetUnitsOnVisionOfTeam(int team) { if (team < 0 || team > 7) { throw new System.NotImplementedException("Currently only supporting 8 teams. 0-7 are the supported teams"); } if (UnitsOnVisionRangeOfTeams.ContainsKey(team)) { return(UnitsOnVisionRangeOfTeams[team]); } else { return(new List <EntityOnVision>()); //throw new System.Exception($"the team selected: {team} doesn't have any entityon sight. Is there any entity of the team with SightRange component?"); } }