Пример #1
0
        void AddUnit(bool isPlayerUnit, UnitState state, Transform[] points, int position)
        {
            var config = _state.Config.Units[state.Descriptor];
            var model  = new UnitLevelModel(isPlayerUnit, state, config);
            var view   = _view.Create();

            _unit.Create(points[position], model, view);
        }