Пример #1
0
    public void GeneralScan(List <Unit> foundUnits, UnitTags unitTags)
    {
        int foundCollidersCount = Physics2D.OverlapCircleNonAlloc(_unit.MoveController.Body.position, _visionRange, _foundColliders, _targetLayers);

        foundUnits.Clear();
        for (int i = 0; i < foundCollidersCount; i++)
        {
            Collider2D collider = _foundColliders[i];
            Unit       unit     = collider.GetComponent <Unit>();
            if (unit != null && unit != _unit)
            {
                if (UnitUtils.ContainsTag(unit.UnitTags, unitTags) &&
                    Scan(unit, _unit.MoveController.Body.transform, _visionRange, _visionLayers, _visionAngle))
                {
                    foundUnits.Add(unit);
                }
            }
        }
    }