public override void Execute(bool playerCall, Tile[,] board) { Unit u = unit.BuildOnTile(x, y, board, playerCall); Console.WriteLine((playerCall ? "Human" : "Computer") + " player built " + u); }
public override void Execute(bool playerCall, Tile[,] board) { Unit u = unit.BuildOnTile(x, y, board, playerCall); Console.WriteLine((playerCall ? "Human" : "Computer") + " player built " + u); }