void DrawSelectedUnit(UnitTB unit) { GUIStyle style = new GUIStyle(); style.fontSize = 20; style.fontStyle = FontStyle.Bold; style.normal.textColor = UI.colorH; style.alignment = TextAnchor.UpperCenter; int winWidth = 300; int winHeight = 550; int startX = Screen.width / 2 - 350; int startY = Screen.height / 2 - winHeight / 2; for (int i = 0; i < 3; i++) { GUI.Box(new Rect(startX, startY, winWidth, winHeight), ""); } startX += 15; winWidth -= 30; GUI.Label(new Rect(startX, startY + 10, winWidth, winHeight), unit.unitName, style); GUI.Label(new Rect(startX, startY + 12, winWidth, winHeight), "_________________________________________________", style); startY += 40; GUI.DrawTexture(new Rect(startX + 10, startY, 60, 60), texBar); GUI.DrawTexture(new Rect(startX + 13, startY + 3, 54, 54), unit.icon); style.alignment = TextAnchor.UpperLeft; style.fontSize = 16; GUI.Label(new Rect(startX + 80, startY + 10, winWidth - 80, winHeight), "Hit Point:\nAction Point:", style); style.alignment = TextAnchor.UpperRight; GUI.Label(new Rect(startX + 80, startY + 10, winWidth - 80, winHeight), unit.fullHP + "\n" + unit.fullAP, style); startY += 70; if (infoTab == _InfoTab.General) { style.alignment = TextAnchor.UpperCenter; style.wordWrap = true; style.normal.textColor = UI.colorN; GUI.Label(new Rect(startX, startY, winWidth, 100), unit.desp, style); } else { string offText = ""; string offVText = ""; if (unit.attackMode == _AttackMode.Hybrid) { offText = "Damage (melee/range):\nHit (melee/range):\nCritical (melee/range):\nAttack Range"; offVText += unit.GetMeleeDamageMin() + "-" + unit.GetMeleeDamageMax() + "/" + unit.GetRangeDamageMin() + "-" + unit.GetRangeDamageMax() + "\n"; offVText += (unit.GetMeleeAttack() * 100).ToString("f0") + "/" + (unit.GetRangeAttack() * 100).ToString("f0") + "%" + "\n"; offVText += (unit.GetMeleeCritical() * 100).ToString("f0") + "/" + (unit.GetRangeCritical() * 100).ToString("f0") + "%" + "\n"; offVText += unit.GetAttackRangeMax().ToString("f0") + "\n"; } else { offText = "Attack Damage:\nHit Chance:\nCritical Hit Chance:\nAttack Range:"; } if (unit.attackMode == _AttackMode.Melee) { offVText += unit.GetMeleeDamageMin() + "-" + unit.GetMeleeDamageMax() + "\n"; offVText += (unit.GetMeleeAttack() * 100).ToString("f0") + "%" + "\n"; offVText += (unit.GetMeleeCritical() * 100).ToString("f0") + "%" + "\n"; offVText += unit.GetAttackRangeMax().ToString("f0") + "\n"; } else if (unit.attackMode == _AttackMode.Range) { offVText += unit.GetRangeDamageMin() + "-" + unit.GetRangeDamageMax() + "\n"; offVText += (unit.GetRangeAttack() * 100).ToString("f0") + "%" + "\n"; offVText += (unit.GetRangeCritical() * 100).ToString("f0") + "%" + "\n"; int dist = unit.GetAttackRangeMin(); if (dist <= 0) { offVText += unit.GetAttackRangeMax().ToString("f0") + "\n"; } else { offVText += unit.GetRangeDamageMin() + "-" + unit.GetRangeDamageMax() + "\n"; } } string defText = "Armour:\nDodge Chance:\nCritical Immunity:"; string miscText = "Mobility:\nSpeed:\nAbilities:"; string defVText = ""; defVText += unit.GetDmgReduc().ToString("f0") + "\n"; defVText += (unit.GetDefend() * 100).ToString("f0") + "%" + "\n"; defVText += (unit.GetCritDef() * 100).ToString("f0") + "%" + "\n"; string miscVText = ""; miscVText += unit.GetMoveRange().ToString("f0") + "\n"; miscVText += unit.GetTurnPriority().ToString("f0") + "\n"; style.alignment = TextAnchor.UpperLeft; style.fontSize = 16; style.normal.textColor = UI.colorH; GUI.Label(new Rect(startX, startY, winWidth, winHeight), "Offense:", style); style.fontSize = 12; style.normal.textColor = UI.colorN; GUI.Label(new Rect(startX, startY + 18, winWidth, winHeight), offText, style); style.alignment = TextAnchor.UpperRight; GUI.Label(new Rect(startX, startY + 18, winWidth, winHeight), offVText, style); startY += 90; style.alignment = TextAnchor.UpperLeft; style.fontSize = 16; style.normal.textColor = UI.colorH; GUI.Label(new Rect(startX, startY, winWidth, winHeight), "Defense:", style); style.fontSize = 12; style.normal.textColor = UI.colorN; GUI.Label(new Rect(startX, startY + 18, winWidth, winHeight), defText, style); style.alignment = TextAnchor.UpperRight; GUI.Label(new Rect(startX, startY + 18, winWidth, winHeight), defVText, style); startY += 75; style.alignment = TextAnchor.UpperLeft; style.fontSize = 16; style.normal.textColor = UI.colorH; GUI.Label(new Rect(startX, startY, winWidth, winHeight), "Misc:", style); style.fontSize = 12; style.normal.textColor = UI.colorN; GUI.Label(new Rect(startX, startY + 18, winWidth, winHeight), miscText, style); style.alignment = TextAnchor.UpperRight; GUI.Label(new Rect(startX, startY + 18, winWidth, winHeight), miscVText, style); startY += 65; List <int> abilityIDList = unit.abilityIDList; for (int i = 0; i < abilityIDList.Count; i++) { foreach (UnitAbility uAB in unitAbilityList) { if (uAB.ID == abilityIDList[i]) { GUI.DrawTexture(new Rect(15 + startX + i * 35, startY, 31, 31), texBar); GUI.DrawTexture(new Rect(15 + startX + i * 35 + 2, startY + 2, 27, 27), uAB.icon); GUIContent cont = new GUIContent("", uAB.ID.ToString()); GUI.Label(new Rect(15 + startX + i * 35, startY + 3, 25, 25), cont); } } } startY += 40; if (GUI.tooltip != "") { int ID = int.Parse(GUI.tooltip); foreach (UnitAbility uAB in unitAbilityList) { if (uAB.ID == ID) { style.alignment = TextAnchor.UpperCenter; style.wordWrap = true; GUI.Label(new Rect(startX + 3, startY + 3, winWidth, 50), uAB.desp.ToString()); } } } } string buttonText = "Less Details"; if (infoTab == _InfoTab.General) { buttonText = "More Details"; } bool switchFlag = GUI.Button(new Rect(startX + winWidth / 2 - 60, Screen.height / 2 + winHeight / 2 - 40, 120, 30), buttonText, UI.buttonStyle); if (switchFlag) { if (infoTab == _InfoTab.General) { infoTab = _InfoTab.Stats; } else { infoTab = _InfoTab.General; } } }
public float GetTotalCritChanceMelee(UnitTB target){ return Mathf.Clamp(GetMeleeCritical()-target.GetCritDef(), 0, 1); }
public float GetTotalCritChanceRange(UnitTB target){ float critBonus=0; if(GameControlTB.EnableCover()){ if(target.occupiedTile.GetCoverDefendBonus(occupiedTile.pos)<=0) critBonus=GameControlTB.GetExposedCritBonus(); } return Mathf.Clamp((GetRangeCritical()+critBonus)-target.GetCritDef(), 0, 1); }
void DrawSelectedUnit(UnitTB unit) { GUIStyle style=new GUIStyle(); style.fontSize=20; style.fontStyle=FontStyle.Bold; style.normal.textColor=UI.colorH; style.alignment=TextAnchor.UpperCenter; int winWidth=300; int winHeight=550; int startX=Screen.width/2-350; int startY=Screen.height/2-winHeight/2; for(int i=0; i<3; i++) GUI.Box(new Rect(startX, startY, winWidth, winHeight), ""); startX+=15; winWidth-=30; GUI.Label(new Rect(startX, startY+10, winWidth, winHeight), unit.unitName, style); GUI.Label(new Rect(startX, startY+12, winWidth, winHeight), "_________________________________________________", style); startY+=40; GUI.DrawTexture(new Rect(startX+10, startY, 60, 60), texBar); GUI.DrawTexture(new Rect(startX+13, startY+3, 54, 54), unit.icon); style.alignment=TextAnchor.UpperLeft; style.fontSize=16; GUI.Label(new Rect(startX+80, startY+10, winWidth-80, winHeight), "Hit Point:\nAction Point:", style); style.alignment=TextAnchor.UpperRight; GUI.Label(new Rect(startX+80, startY+10, winWidth-80, winHeight), unit.fullHP+"\n"+unit.fullAP, style); startY+=70; if(infoTab==_InfoTab.General){ style.alignment=TextAnchor.UpperCenter; style.wordWrap=true; style.normal.textColor=UI.colorN; GUI.Label(new Rect(startX, startY, winWidth, 100), unit.desp, style); } else{ string offText=""; string offVText=""; if(unit.attackMode==_AttackMode.Hybrid){ offText="Damage (melee/range):\nHit (melee/range):\nCritical (melee/range):\nAttack Range"; offVText+=unit.GetMeleeDamageMin()+"-"+unit.GetMeleeDamageMax()+"/"+unit.GetRangeDamageMin()+"-"+unit.GetRangeDamageMax()+"\n"; offVText+=(unit.GetMeleeAttack()*100).ToString("f0")+"/"+(unit.GetRangeAttack()*100).ToString("f0")+"%"+"\n"; offVText+=(unit.GetMeleeCritical()*100).ToString("f0")+"/"+(unit.GetRangeCritical()*100).ToString("f0")+"%"+"\n"; offVText+=unit.GetAttackRangeMax().ToString("f0")+"\n"; } else{ offText="Attack Damage:\nHit Chance:\nCritical Hit Chance:\nAttack Range:"; } if(unit.attackMode==_AttackMode.Melee){ offVText+=unit.GetMeleeDamageMin()+"-"+unit.GetMeleeDamageMax()+"\n"; offVText+=(unit.GetMeleeAttack()*100).ToString("f0")+"%"+"\n"; offVText+=(unit.GetMeleeCritical()*100).ToString("f0")+"%"+"\n"; offVText+=unit.GetAttackRangeMax().ToString("f0")+"\n"; } else if(unit.attackMode==_AttackMode.Range){ offVText+=unit.GetRangeDamageMin()+"-"+unit.GetRangeDamageMax()+"\n"; offVText+=(unit.GetRangeAttack()*100).ToString("f0")+"%"+"\n"; offVText+=(unit.GetRangeCritical()*100).ToString("f0")+"%"+"\n"; int dist=unit.GetAttackRangeMin(); if(dist<=0) offVText+=unit.GetAttackRangeMax().ToString("f0")+"\n"; else offVText+=unit.GetRangeDamageMin()+"-"+unit.GetRangeDamageMax()+"\n"; } string defText="Armour:\nDodge Chance:\nCritical Immunity:"; string miscText="Mobility:\nSpeed:\nAbilities:"; string defVText=""; defVText+=unit.GetDmgReduc().ToString("f0")+"\n"; defVText+=(unit.GetDefend()*100).ToString("f0")+"%"+"\n"; defVText+=(unit.GetCritDef()*100).ToString("f0")+"%"+"\n"; string miscVText=""; miscVText+=unit.GetMoveRange().ToString("f0")+"\n"; miscVText+=unit.GetTurnPriority().ToString("f0")+"\n"; style.alignment=TextAnchor.UpperLeft; style.fontSize=16; style.normal.textColor=UI.colorH; GUI.Label(new Rect(startX, startY, winWidth, winHeight), "Offense:", style); style.fontSize=12; style.normal.textColor=UI.colorN; GUI.Label(new Rect(startX, startY+18, winWidth, winHeight), offText, style); style.alignment=TextAnchor.UpperRight; GUI.Label(new Rect(startX, startY+18, winWidth, winHeight), offVText, style); startY+=90; style.alignment=TextAnchor.UpperLeft; style.fontSize=16; style.normal.textColor=UI.colorH; GUI.Label(new Rect(startX, startY, winWidth, winHeight), "Defense:", style); style.fontSize=12; style.normal.textColor=UI.colorN; GUI.Label(new Rect(startX, startY+18, winWidth, winHeight), defText, style); style.alignment=TextAnchor.UpperRight; GUI.Label(new Rect(startX, startY+18, winWidth, winHeight), defVText, style); startY+=75; style.alignment=TextAnchor.UpperLeft; style.fontSize=16; style.normal.textColor=UI.colorH; GUI.Label(new Rect(startX, startY, winWidth, winHeight), "Misc:", style); style.fontSize=12; style.normal.textColor=UI.colorN; GUI.Label(new Rect(startX, startY+18, winWidth, winHeight), miscText, style); style.alignment=TextAnchor.UpperRight; GUI.Label(new Rect(startX, startY+18, winWidth, winHeight), miscVText, style); startY+=65; List<int> abilityIDList=unit.abilityIDList; for(int i=0; i<abilityIDList.Count; i++){ foreach(UnitAbility uAB in unitAbilityList){ if(uAB.ID==abilityIDList[i]){ GUI.DrawTexture(new Rect(15+startX+i*35, startY, 31, 31), texBar); GUI.DrawTexture(new Rect(15+startX+i*35+2, startY+2, 27, 27), uAB.icon); GUIContent cont=new GUIContent("", uAB.ID.ToString()); GUI.Label(new Rect(15+startX+i*35, startY+3, 25, 25), cont); } } } startY+=40; if(GUI.tooltip!=""){ int ID=int.Parse(GUI.tooltip); foreach(UnitAbility uAB in unitAbilityList){ if(uAB.ID==ID){ style.alignment=TextAnchor.UpperCenter; style.wordWrap=true; GUI.Label(new Rect(startX+3, startY+3, winWidth, 50), uAB.desp.ToString()); } } } } string buttonText="Less Details"; if(infoTab==_InfoTab.General) buttonText="More Details"; bool switchFlag=GUI.Button(new Rect(startX+winWidth/2-60, Screen.height/2+winHeight/2-40, 120, 30), buttonText, UI.buttonStyle); if(switchFlag){ if(infoTab==_InfoTab.General) infoTab=_InfoTab.Stats; else infoTab=_InfoTab.General; } }