public Playground() { MainHero mainhero = MainHero.getInstance(100, 15); UnitMonster monster = new UnitMonster(100, 10); BattleMechanicSimplistic fight = new BattleMechanicSimplistic(); fight.Fight1vs1(mainhero, monster); }
public void Fight1vs1(MainHero mh, UnitMonster monster) { /*for (int i = 0; i < 10; i++) * { * mh.Health = mh.Health - monster.Damage; * monster.Health -= mh.Damage; * Console.WriteLine(mh.Health); * Console.WriteLine(monster.Health); * }*/ while (mh.Health >= 0 && monster.Health >= 0) { mh.Health = mh.Health - monster.Damage; monster.Health -= mh.Damage; round++; Console.WriteLine("round" + round); Console.WriteLine(mh.Health); Console.WriteLine(monster.Health); } }