Пример #1
0
        protected override void finish()
        {
            if (!(keyGenerator.have_value))
            {
                throw new Exception("The `UnitKind' field is missing.");
            }
            UnitJSON result = createForKey(keyGenerator.value, unknownFieldGenerator.index);

            Debug.Assert(result != null);
            finish(result);
            int extra_count = unknownFieldGenerator.field_names.Count;

            Debug.Assert(extra_count == unknownFieldGenerator.field_values.Count);
            for (int extra_num = 0; extra_num < extra_count; ++extra_num)
            {
                result.extraUnitAppendPair(unknownFieldGenerator.field_names[extra_num], unknownFieldGenerator.field_values[extra_num]);
            }
            unknownFieldGenerator.field_names.Clear();
            unknownFieldGenerator.field_values.Clear();
            unknownFieldGenerator.index = new Dictionary <string, JSONValue>();
            if (!allow_incomplete)
            {
                string missing_field_error = result.missing_field_error(allow_unpolished);
                if (missing_field_error != null)
                {
                    error(missing_field_error);
                }
            }
            handle_result(result);
        }
Пример #2
0
    private void HandleSpawnUnit(SocketIOEvent obj)
    {
        string data      = obj.data.ToString();
        var    json      = UnitJSON.CreateFromJSON(data);
        var    isPlayer1 = json.playerNo == 1;
        var    unitType  = json.unitType != null ?
                           json.unitType[0].ToString().ToUpper() + json.unitType.Substring(1) :
                           "Knight";
        var spawnData = new UnitSpawnData(json.playerNo, json.position, json.rotation,
                                          unitType, json.unitId, json.spawnTime);

        SpawnUnitEvent(spawnData);
    }
Пример #3
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 protected override void handle_result(UnitJSON result)
 {
     top.value.Add(result);
 }
Пример #4
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        protected override void handle_result(UnitJSON result)
        {
//@@@            Debug.Assert(!have_value);
            have_value = true;
            value      = result;
        }
Пример #5
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 protected abstract void handle_result(UnitJSON new_result);
Пример #6
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 protected void finish(UnitJSON result)
 {
 }