private Units GetTowerPriorityTarget()
        {
            List <Units>  list     = new List <Units>();
            IList <Units> mapUnits = MapManager.Instance.GetMapUnits((TeamType)this.m_Owner.teamType, TargetTag.Hero);

            if (mapUnits == null)
            {
                return(null);
            }
            List <Units> list2 = new List <Units>();

            foreach (Units current in mapUnits)
            {
                if (UnitFeature.TargetInDistance(this.m_Owner.transform, current.transform, this.m_Owner.GetAttackRange(current)))
                {
                    list2.Add(current);
                }
            }
            if (mapUnits != null)
            {
                foreach (Units current2 in mapUnits)
                {
                    AIManager aiManager = current2.aiManager;
                    foreach (Units current3 in aiManager.GetRecentAttacker(2f))
                    {
                        if (current3 != null && current3.isLive && current3.isHero && this.IfChoose(current3))
                        {
                            list.Add(current3);
                        }
                    }
                }
            }
            List <Units> list3 = FindTargetHelper.FilterTargets(this.m_Owner, list, FindType.Distance, this.m_Owner.GetAttackRange(null));

            if (list3 != null && list3.Count > 0)
            {
                foreach (Units current4 in list3)
                {
                    if (current4.isHero)
                    {
                        return(current4);
                    }
                }
                return(list3[0]);
            }
            return(null);
        }
Пример #2
0
    private List <int> GetShareUnits(Units target, float range)
    {
        List <int>    list     = new List <int>();
        IList <Units> mapUnits = MapManager.Instance.GetMapUnits((TeamType)target.teamType, global::TargetTag.Hero);

        if (mapUnits != null)
        {
            foreach (Units current in mapUnits)
            {
                if (current.unique_id != target.unique_id)
                {
                    if (UnitFeature.TargetInDistance(target.mTransform, current.mTransform, range))
                    {
                        list.Add(current.unique_id);
                    }
                }
            }
        }
        return(list);
    }