Пример #1
0
 public void ClearButton()
 {
     this.assignedUnitDataObject = null;
     SetUnitType(Unit.UnitType.UNIT_NONE);
     SetLevel(0);
     closeButtonImage.SetActive(false);
 }
Пример #2
0
    public void SetUnitDataObject(UnitDataObject unitDataObject)
    {
        InitializeIfNeeded();

        this.assignedUnitDataObject = unitDataObject;
        SetUnitType(this.assignedUnitDataObject.unitType);
        SetLevel(this.assignedUnitDataObject.level);
        closeButtonImage.SetActive(true);
    }
Пример #3
0
    void SelectedUnitButton_Tapped(GameObject unitSelectionTabButton)
    {
        UnitSelectionTabButton unitSelectionTabButtonScript = unitSelectionTabButton.GetComponent <UnitSelectionTabButton> ();

        selectedUnitDataObject = unitSelectionTabButtonScript.assignedUnitDataObject;

        CancelUpgrades();
        SwitchDetailToTab(UnitDetailSubpanelType.UNITDETAILSUBPANEL_TYPE_CHARACTER);
    }
    public void SetUnitDataObject(UnitDataObject unitDataObject)
    {
        InitializeIfNeeded();

        this.assignedUnitDataObject = unitDataObject;
        SetUnitType(this.assignedUnitDataObject.unitType);
        SetLevel(this.assignedUnitDataObject.level);
        UpdateDisplay();
    }
 public void UnassignUnit()
 {
     if (this.assignedUnitDataObject != null)
     {
         this.assignedUnitDataObject.assignedTeam = 0;
         this.assignedUnitDataObject = null;
     }
     SetUnitType(Unit.UnitType.UNIT_NONE);
     SetLevel(0);
 }
Пример #6
0
 public void UnassignUnit()
 {
     if (this.assignedUnitDataObject != null)
     {
         this.assignedUnitDataObject.assignedTeam = 0;
         this.assignedUnitDataObject = null;
     }
     SetUnitType(Unit.UnitType.UNIT_NONE);
     SetLevel(0);
     closeButtonImage.SetActive(false);
 }
Пример #7
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    public void EquipToUnit(UnitDataObject unit)
    {
        InitializeIfNeeded();

        this.equippedByUnit = unit;
        if (this.type == InventoryItemType.INVENTORY_ITEM_TYPE_ARMOR)
        {
            unit.equippedArmor = (Armor)this;
        }
        else if (this.type == InventoryItemType.INVENTORY_ITEM_TYPE_WEAPON)
        {
            unit.equippedWeapon = (Weapon)this;
        }

        this.state = InventoryItemState.INVENTORY_ITEM_STATE_EQUIPPED;
        this.level = 1;
        this.UpdateStats();
    }
Пример #8
0
    void InitializeIfNeeded()
    {
        if (this.tcScript == null)
        {
            Camera mainCamera = Camera.main;
            this.tcScript = mainCamera.GetComponent <TacticalCombat> ();
        }

        if (selectedUnitDataObject == null)
        {
            selectedUnitDataObject = this.tcScript.unitDataObjectsList [0];
        }

        if (unitDetailSubpanel == null)
        {
            unitDetailSubpanel = transform.Find("UnitDetailSubpanel").gameObject;

            characterTab = unitDetailSubpanel.transform.Find("CharacterTab").gameObject;
            weaponTab    = unitDetailSubpanel.transform.Find("WeaponTab").gameObject;
            armorTab     = unitDetailSubpanel.transform.Find("ArmorTab").gameObject;

            characterUpgradingText  = characterTab.transform.Find("CharacterUpgradingText").gameObject;
            characterLevelValueText = characterTab.transform.Find("CharacterLevelValueText").gameObject;
            characterLevelLabelText = characterTab.transform.Find("CharacterLevelLabelText").gameObject;
            unitProfilePicBZ        = characterTab.transform.Find("UnitProfilePicBZ").gameObject;
            unitProfilePicFT        = characterTab.transform.Find("UnitProfilePicFT").gameObject;
            unitProfilePicGL        = characterTab.transform.Find("UnitProfilePicGL").gameObject;
            unitProfilePicGR        = characterTab.transform.Find("UnitProfilePicGR").gameObject;
            unitProfilePicMG        = characterTab.transform.Find("UnitProfilePicMG").gameObject;

            weaponUpgradingText  = weaponTab.transform.Find("WeaponUpgradingText").gameObject;
            weaponLevelValueText = weaponTab.transform.Find("WeaponLevelValueText").gameObject;
            weaponLevelLabelText = weaponTab.transform.Find("WeaponLevelLabelText").gameObject;
            weaponIcon           = weaponTab.transform.Find("WeaponIcon").gameObject;

            armorUpgradingText  = armorTab.transform.Find("ArmorUpgradingText").gameObject;
            armorLevelValueText = armorTab.transform.Find("ArmorLevelValueText").gameObject;
            armorLevelLabelText = armorTab.transform.Find("ArmorLevelLabelText").gameObject;
            armorIcon           = armorTab.transform.Find("ArmorIcon").gameObject;

            statValuesText     = unitDetailSubpanel.transform.Find("StatValuesText").gameObject;
            statLabelsText     = unitDetailSubpanel.transform.Find("StatLabelsText").gameObject;
            statButton1        = unitDetailSubpanel.transform.Find("StatButton1").gameObject;
            statButton2        = unitDetailSubpanel.transform.Find("StatButton2").gameObject;
            statButton3        = unitDetailSubpanel.transform.Find("StatButton3").gameObject;
            characterTabButton = unitDetailSubpanel.transform.Find("CharacterTabButton").gameObject;
            weaponTabButton    = unitDetailSubpanel.transform.Find("WeaponTabButton").gameObject;
            armorTabButton     = unitDetailSubpanel.transform.Find("ArmorTabButton").gameObject;
            upgradeButton      = unitDetailSubpanel.transform.Find("UpgradeButton").gameObject;
            addToTeamButton    = unitDetailSubpanel.transform.Find("AddToTeamButton").gameObject;
        }

        if (unitSelectionScrollViewContent == null)
        {
            unitSelectionScrollViewContent = GameObject.Find("UnitSelectionScrollViewContent");
        }

        if (!isInitialized && unitSelectionScrollViewContent != null)
        {
            isInitialized = true;

            this.unitSelectionTabButtonList = new List <GameObject> ();
            // Create buttons for each unit
            for (int i = 0; i < tcScript.unitDataObjectsList.Count; i++)
            {
                UnitDataObject unitDataObject         = tcScript.unitDataObjectsList [i];
                GameObject     unitSelectionTabButton = (GameObject)Instantiate(this.unitSelectionTabButtonPrefab, Vector3.zero, Quaternion.identity);

                unitSelectionTabButton.transform.parent = unitSelectionScrollViewContent.transform;
                RectTransform rectTransform = unitSelectionTabButton.GetComponent <RectTransform> ();
                rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, -400, 1320.0f /* * 0.25f*/);
                rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, -150 - 18 + 120 * i * 0.75f, 432.0f /* * 0.25f*/);
                unitSelectionTabButton.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);

                UnitSelectionTabButton unitSelectionTabButtonScript = unitSelectionTabButton.GetComponent <UnitSelectionTabButton> ();
                unitSelectionTabButtonScript.SetUnitDataObject(unitDataObject);

                Button tappableButtonScript = unitSelectionTabButton.GetComponent <Button> ();
                tappableButtonScript.onClick.AddListener(delegate {
                    SelectedUnitButton_Tapped(unitSelectionTabButton);
                });

                this.unitSelectionTabButtonList.Add(unitSelectionTabButton);
            }

            // Set scrollview content size based on number of units
            RectTransform contentViewRectTransform = unitSelectionScrollViewContent.GetComponent <RectTransform> ();
            contentViewRectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, 0, 1320.0f /* * 0.25f*/);
            contentViewRectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 0, 120.0f * tcScript.unitDataObjectsList.Count * 0.75f * 1.01f);
        }
    }
 public void ClearButton()
 {
     this.assignedUnitDataObject = null;
     SetUnitType(Unit.UnitType.UNIT_NONE);
     SetLevel(0);
 }