private void OnUnitRemoved(Unit u) { var uid = u.UID; IndLayer.DestroyBloodbar(uid); IndLayer.DestroyProgressbar(uid); IndLayer.DestroyWaitingNum(u.UID); // 部分单位立即移除,其它单位都是延迟移除,以便播放死亡动画 if (u.cfg.IsBuilding && !u.BuildingCompleted) { UC.RemoveModel(uid, 0); } else { var mu = UC.GetModel(uid); if (mu != null && mu.AniPlayer != null) { mu.AniPlayer.Die(); } UC.RemoveModel(uid, 1); } if (u.UnitType == "TreasureBox") { var type = u.Tag as string; UIManager.Instance.Tips.AddSmallTip(TreasureBoxRunner.GetDisplayName(type), u.Pos); } }