public void IsPlayerNextToMe(int tileX, int tileY) { for (int x = -1; x <= 1; x++) { for (int y = -1; y <= 1; y++) { if ((y + tileY) < 0 || (y + tileY) > mapConfig.tileMap.mapSizeY - 1 || (x + tileX) < 0 || (x + tileX) > mapConfig.tileMap.mapSizeX - 1) { continue; } if (x == 0 || y == 0) { if (tileX == (unitConfig.tileX + x) && tileY == (unitConfig.tileY + y)) { foreach (var unit in mapConfig.turnSystem.playerUnits) { if (unit.tileX == tileX && unit.tileY == tileY) { TurnSystem.selectedTarget = unit; break; } } if (!isAttacking) { unitConfig.mapConfig.turnSystem.cameraControl.SetCameraTime(0); } unitConfig.mapConfig.turnSystem.cameraControl.MoveToTarget(unitConfig.transform.position, true); unitConfig.MeleeAttack(TurnSystem.selectedUnit, TurnSystem.selectedTarget); unitConfig.actionPoints.SubtractAllActions(); isAttacking = true; unitConfig.Attack(); //Play attack animation } } } } }