Пример #1
0
    public void UnitAnimSet(UnitAnimationTriggers state)
    {
        UnitAnimationController unitAnimController;

        if (gameObject.TryGetComponent(out unitAnimController))
        {
            unitAnimController.IsWalking = false;
            unitAnimController.SetTrigger(state);
        }
    }
Пример #2
0
 public void SetTrigger(UnitAnimationTriggers state)
 {
     triggerState = state;
 }
Пример #3
0
 private void Start()
 {
     triggerState = UnitAnimationTriggers.None;
 }