public void UnitAnimSet(UnitAnimationTriggers state) { UnitAnimationController unitAnimController; if (gameObject.TryGetComponent(out unitAnimController)) { unitAnimController.IsWalking = false; unitAnimController.SetTrigger(state); } }
public void SetTrigger(UnitAnimationTriggers state) { triggerState = state; }
private void Start() { triggerState = UnitAnimationTriggers.None; }