void HandlePetAction(PetAction packet) { ObjectGuid guid1 = packet.PetGUID; //pet guid ObjectGuid guid2 = packet.TargetGUID; //tag guid uint spellid = UnitActionBarEntry.UNIT_ACTION_BUTTON_ACTION(packet.Action); ActiveStates flag = (ActiveStates)UnitActionBarEntry.UNIT_ACTION_BUTTON_TYPE(packet.Action); //delete = 0x07 CastSpell = C1 // used also for charmed creature Unit pet = Global.ObjAccessor.GetUnit(GetPlayer(), guid1); if (!pet) { Log.outError(LogFilter.Network, "HandlePetAction: {0} doesn't exist for {1}", guid1.ToString(), GetPlayer().GetGUID().ToString()); return; } if (pet != GetPlayer().GetFirstControlled()) { Log.outError(LogFilter.Network, "HandlePetAction: {0} does not belong to {1}", guid1.ToString(), GetPlayer().GetGUID().ToString()); return; } if (!pet.IsAlive()) { SpellInfo spell = (flag == ActiveStates.Enabled || flag == ActiveStates.Passive) ? Global.SpellMgr.GetSpellInfo(spellid) : null; if (spell == null) { return; } if (!spell.HasAttribute(SpellAttr0.CastableWhileDead)) { return; } } // @todo allow control charmed player? if (pet.IsTypeId(TypeId.Player) && !(flag == ActiveStates.Command && spellid == (uint)CommandStates.Attack)) { return; } if (GetPlayer().m_Controlled.Count == 1) { HandlePetActionHelper(pet, guid1, spellid, flag, guid2, packet.ActionPosition.X, packet.ActionPosition.Y, packet.ActionPosition.Z); } else { //If a pet is dismissed, m_Controlled will change List <Unit> controlled = new List <Unit>(); foreach (var unit in GetPlayer().m_Controlled) { if (unit.GetEntry() == pet.GetEntry() && unit.IsAlive()) { controlled.Add(unit); } } foreach (var unit in controlled) { HandlePetActionHelper(unit, guid1, spellid, flag, guid2, packet.ActionPosition.X, packet.ActionPosition.Y, packet.ActionPosition.Z); } } }
void HandlePetSetAction(PetSetAction packet) { ObjectGuid petguid = packet.PetGUID; Unit pet = Global.ObjAccessor.GetUnit(GetPlayer(), petguid); if (!pet || pet != GetPlayer().GetFirstControlled()) { Log.outError(LogFilter.Network, "HandlePetSetAction: Unknown {0} or pet owner {1}", petguid.ToString(), GetPlayer().GetGUID().ToString()); return; } CharmInfo charmInfo = pet.GetCharmInfo(); if (charmInfo == null) { Log.outError(LogFilter.Network, "WorldSession.HandlePetSetAction: {0} is considered pet-like but doesn't have a charminfo!", pet.GetGUID().ToString()); return; } uint position = packet.Index; uint actionData = packet.Action; uint spell_id = UnitActionBarEntry.UNIT_ACTION_BUTTON_ACTION(actionData); ActiveStates act_state = (ActiveStates)UnitActionBarEntry.UNIT_ACTION_BUTTON_TYPE(actionData); Log.outDebug(LogFilter.Network, "Player {0} has changed pet spell action. Position: {1}, Spell: {2}, State: {3}", GetPlayer().GetName(), position, spell_id, act_state); //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add if (!((act_state == ActiveStates.Enabled || act_state == ActiveStates.Disabled || act_state == ActiveStates.Passive) && spell_id != 0 && !pet.HasSpell(spell_id))) { SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spell_id); if (spellInfo != null) { //sign for autocast if (act_state == ActiveStates.Enabled) { if (pet.GetTypeId() == TypeId.Unit && pet.IsPet()) { ((Pet)pet).ToggleAutocast(spellInfo, true); } else { foreach (var unit in GetPlayer().m_Controlled) { if (unit.GetEntry() == pet.GetEntry()) { unit.GetCharmInfo().ToggleCreatureAutocast(spellInfo, true); } } } } //sign for no/turn off autocast else if (act_state == ActiveStates.Disabled) { if (pet.GetTypeId() == TypeId.Unit && pet.IsPet()) { pet.ToPet().ToggleAutocast(spellInfo, false); } else { foreach (var unit in GetPlayer().m_Controlled) { if (unit.GetEntry() == pet.GetEntry()) { unit.GetCharmInfo().ToggleCreatureAutocast(spellInfo, false); } } } } } charmInfo.SetActionBar((byte)position, spell_id, act_state); } }