Пример #1
0
    public override PlayerState HandleInput(KeyCode key = KeyCode.None, EventType eventType = EventType.Ignore, Unit.UnitInputs unitInput = Unit.UnitInputs.None)
    {
        if (unitInput == Unit.UnitInputs.GotHealed)
        {
            return(new PlayerIdleState());
        }

        return(null);
    }
 public override PlayerState HandleInput(KeyCode key = KeyCode.None, EventType eventType = EventType.Ignore, Unit.UnitInputs unitInput = Unit.UnitInputs.None)
 {
     return(null);
 }
    public override PlayerState HandleInput(KeyCode key = KeyCode.None, EventType eventType = EventType.Ignore, Unit.UnitInputs unitInput = Unit.UnitInputs.None)
    {
        if (unitInput == Unit.UnitInputs.TookDamage)
        {
            return(new PlayerTakeDamageState());
        }

        return(null);
    }
Пример #4
0
 public abstract PlayerState HandleInput(KeyCode key = KeyCode.None, EventType eventType = EventType.Ignore, Unit.UnitInputs unitInput = Unit.UnitInputs.None);
    public override PlayerState HandleInput(KeyCode key = KeyCode.None, EventType eventType = EventType.Ignore, Unit.UnitInputs unitInput = Unit.UnitInputs.None)
    {
        if (key == Player.attackKey)
        {
            return(new PlayerAttackState());
        }

        if (key == Player.jumpKey)
        {
            return(new PlayerJumpState());
        }

        // if (unitInput == Unit.UnitInputs.TookDamage)
        // {
        //     return new PlayerTakeDamageState();
        // }

        return(null);
    }
Пример #6
0
 public override PlayerState HandleInput(KeyCode key = KeyCode.None, EventType eventType = EventType.Ignore, Unit.UnitInputs unitInput = Unit.UnitInputs.None)
 {
     throw new System.NotImplementedException();
 }