Пример #1
0
 void AdjustCellCavasTextColorBasedOnWhetherItIsAdvisedToUseUPM(UniquePowerModifierConfig uniquePowerModifierConfig)
 {
     // adjust cell color if it is not advised to use UPM
     if (!uniquePowerModifierConfig.IsItAdvisedToActInContextOf(GameContext.Context))
     {
         Debug.Log("Not Advised");
         // not advised
         CanvasText.color = uniquePowerModifierConfig.UniquePowerModifierUIConfig.ValidationUIConfig.upmIsApplicableButNotAdvisedForUnitSlotColor;
     }
 }