public void ClearNoiseSplat(NoiseSplat splat)
 {
     if (splats.Contains(splat))
     {
         splats.Remove(splat);
         spatialSplats.Remove(splat);
     }
 }
Пример #2
0
 protected override void OnSaveLoadRootUnregistered(SaveLoadRoot root)
 {
     // Remove plants from partitioner if they die
     if (root != null && root.gameObject != null)
     {
         var uprootable = root.GetComponent <Uprootable>();
         if (uprootable != null)
         {
             layerTargets.Remove(uprootable);
             partition.Remove(uprootable);
         }
     }
 }