Пример #1
0
 public StartPlayerRaceModel(UniXMLElement parent)
 {
     race   = (Race)Enum.Parse(typeof(Race), parent.GetString("id"));
     models = new Dictionary <Workshop, StartPlayerWorkshopModel>();
     var dump = parent.Element("workshops").Elements("workshop").Select(we => {
         StartPlayerWorkshopModel wModel = new StartPlayerWorkshopModel(we);
         models.Add(wModel.workshop, wModel);
         return(wModel);
     }).ToList();
 }
Пример #2
0
        private void LoadBaseData(UniXMLElement parent, Race race, string elementName)
        {
            var raceElement = parent.Element("base_data").Element(elementName);

            if (raceElement != null)
            {
                BaseData data = new BaseData();
                data.Load(raceElement);
                RaceBaseData[race] = data;
            }
        }
Пример #3
0
        public void Load(UniXMLElement element)
        {
            Id           = element.GetString("id");
            Type         = element.GetEnum <QuestType>("type");
            RaceBaseData = new Dictionary <Race, BaseData>();
            LoadBaseData(element, Race.Humans, "humans");
            LoadBaseData(element, Race.Borguzands, "borgs");
            LoadBaseData(element, Race.Criptizoids, "krips");

            Rewards = new List <QuestRewardData>();
            foreach (var rewardElement in element.Element("rewards").Elements("reward"))
            {
                QuestRewardData reward = new QuestRewardData();
                reward.Load(rewardElement);
                Rewards.Add(reward);
            }

            var humansCompleteConditions = element.Element("complete_conditions").Element("humans");
            var borgsCompleteConditions  = element.Element("complete_conditions").Element("borgs");
            var kripsCompleteConditions  = element.Element("complete_conditions").Element("krips");

            QuestConditionCollection humanComplete = new QuestConditionCollection();

            humanComplete.Load(humansCompleteConditions);

            QuestConditionCollection borgsComple = new QuestConditionCollection();

            borgsComple.Load(borgsCompleteConditions);

            QuestConditionCollection kripsComplete = new QuestConditionCollection();

            kripsComplete.Load(kripsCompleteConditions);

            CompleteConditions[Race.Humans]      = humanComplete;
            CompleteConditions[Race.Borguzands]  = borgsComple;
            CompleteConditions[Race.Criptizoids] = kripsComplete;
        }