/// <summary> /// Sets the web view invisible from screen. /// </summary> /// <param name="fade">Whether hide with a fade in animation. Default is `false`.</param> /// <param name="edge">The edge from which the web view hiding. It simulates a modal effect when hiding a web view. Default is `UniWebViewTransitionEdge.None`.</param> /// <param name="duration">Duration of hiding animation. Default is `0.4f`.</param> /// <param name="completionHandler">Completion handler which will be called when hiding finishes. Default is `null`.</param> /// <returns>A bool value indicates whether the hiding operation started.</returns> public bool Hide(bool fade = false, UniWebViewTransitionEdge edge = UniWebViewTransitionEdge.None, float duration = 0.4f, Action completionHandler = null) { var identifier = Guid.NewGuid().ToString(); var hideStarted = UniWebViewInterface.Hide(listener.Name, fade, (int)edge, duration, identifier); if (hideStarted && completionHandler != null) { var hasAnimation = (fade || edge != UniWebViewTransitionEdge.None); if (hasAnimation) { actions.Add(identifier, completionHandler); } else { completionHandler(); } } if (hideStarted && useToolbar) { var top = (toolbarPosition == UniWebViewToolbarPosition.Top); SetShowToolbar(false, false, top, fullScreen); } return(hideStarted); }
/// <summary> /// Hide this UniWebView. /// </summary> /// <description> /// Calling this method on a UniWebView will hide it. /// </description> public void Hide(bool fade = false, UniWebViewTransitionEdge direction = UniWebViewTransitionEdge.None, float duration = 0.4f, Action finishAction = null) { #if UNITY_EDITOR _hidden = true; #endif UniWebViewPlugin.Hide(gameObject.name, fade, (int)direction, duration); _hideTransitionAction = finishAction; }
static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UniWebViewTransitionEdge o = (UniWebViewTransitionEdge)arg0; ToLua.Push(L, o); return(1); }
public void Show(bool fade = false, UniWebViewTransitionEdge direction = UniWebViewTransitionEdge.None, float duration = 0.4f, Action finishAction = null) { this._lastScreenHeight = UniWebViewHelper.screenHeight; this.ResizeInternal(); UniWebViewPlugin.Show(base.gameObject.name, fade, (int)direction, duration); this._showTransitionAction = finishAction; if (this.toolBarShow) { this.ShowToolBar(true); } }
public void Show(bool fade = false, UniWebViewTransitionEdge direction = UniWebViewTransitionEdge.None, float duration = 0.4f, Action finishAction = null) { this._lastScreenHeight = UniWebViewHelper.screenHeight; this.ResizeInternal(); UniWebViewPlugin.Show(((Object)((Component)this).get_gameObject()).get_name(), fade, (int)direction, duration); this._showTransitionAction = finishAction; if (!this.toolBarShow) { return; } this.ShowToolBar(true); }
/// <summary> /// Sets the web view invisible from screen. /// </summary> /// <param name="fade">Whether hide with a fade in animation. Default is `false`.</param> /// <param name="edge">The edge from which the web view hiding. It simulates a modal effect when hiding a web view. Default is `UniWebViewTransitionEdge.None`.</param> /// <param name="duration">Duration of hiding animation. Default is `0.4f`.</param> /// <param name="completionHandler">Completion handler which will be called when hiding finishes. Default is `null`.</param> /// <returns>A bool value indicates whether the hiding operation started.</returns> public bool Hide(bool fade = false, UniWebViewTransitionEdge edge = UniWebViewTransitionEdge.None, float duration = 0.4f, Action completionHandler = null) { var identifier = Guid.NewGuid().ToString(); var hideStarted = UniWebViewInterface.Hide(listener.Name, fade, (int)edge, duration, identifier); if (hideStarted && completionHandler != null) { actions.Add(identifier, completionHandler); } return(hideStarted); }
public static void ShowWebView(UniWebViewTransitionEdge InTransitionEdge = UniWebViewTransitionEdge.None) { Log.Info($"[WebViewBridge] show web view : {InTransitionEdge}"); isWebViewShowing = true; if (InTransitionEdge == UniWebViewTransitionEdge.None) { _webView.Show(); SetGameSceneCameraActive(false); } else { _webView.Show(false, InTransitionEdge, .4f, () => { SetGameSceneCameraActive(false); }); } _webView.SetBackButtonEnabled(true); }
/// <summary> /// Show this UniWebView on screen. /// </summary> /// <description> /// Usually, it should be called when you get the LoadCompleteDelegate raised with a success flag true. /// The webview will not be visible until this method is called. /// </description> public void Show(bool fade = false, UniWebViewTransitionEdge direction = UniWebViewTransitionEdge.None, float duration = 0.4f, Action finishAction = null) { _lastScreenHeight = UniWebViewHelper.screenHeight; ResizeInternal(); UniWebViewPlugin.Show(gameObject.name, fade, (int)direction, duration); _showTransitionAction = finishAction; if (toolBarShow) { ShowToolBar(true); } #if UNITY_EDITOR _webViewId = UniWebViewPlugin.GetId(gameObject.name); _hidden = false; #endif }
public static void HideWebView(UniWebViewTransitionEdge InTransitionEdge = UniWebViewTransitionEdge.None) { Log.Info($"[WebViewBridge] hide web view : {InTransitionEdge}"); SetGameSceneCameraActive(true); if (InTransitionEdge == UniWebViewTransitionEdge.None) { TimerTools.Instance.RegisterTrigger(.4f, () => { _webView.Hide(); }, _webView); } else { _webView.Hide(false, InTransitionEdge, .4f, () => { Log.Info($"[WebViewBridge] hide web view finished.", ColorName.Olive); }); } Szn.Framework.Audio.AudioManager.Instance.FadeTurnSound(false); isWebViewShowing = false; }
/// <summary> /// Sets the web view visible on screen. /// </summary> /// <param name="fade">Whether show with a fade in animation. Default is `false`.</param> /// <param name="edge">The edge from which the web view showing. It simulates a modal effect when showing a web view. Default is `UniWebViewTransitionEdge.None`.</param> /// <param name="duration">Duration of showing animation. Default is `0.4f`.</param> /// <param name="completionHandler">Completion handler which will be called when showing finishes. Default is `null`.</param> /// <returns>A bool value indicates whether the showing operation started.</returns> public bool Show(bool fade = false, UniWebViewTransitionEdge edge = UniWebViewTransitionEdge.None, float duration = 0.4f, Action completionHandler = null) { var identifier = Guid.NewGuid().ToString(); var showStarted = UniWebViewInterface.Show(listener.Name, fade, (int)edge, duration, identifier); if (showStarted && completionHandler != null) { var hasAnimation = (fade || edge != UniWebViewTransitionEdge.None); if (hasAnimation) { actions.Add(identifier, completionHandler); } else { completionHandler(); } } return(showStarted); }
/// <summary> /// 显示页面 /// </summary> /// <param name="fade"></param> /// <param name="direction"></param> /// <param name="duration"></param> /// <param name="finishAction"></param> public void Show(bool fade = false, UniWebViewTransitionEdge direction = UniWebViewTransitionEdge.None, float duration = 0.4f, Action finishAction = null) { _lastScreenHeight = UniWebViewHelper.screenHeight; YxDebug.Log(string.Format("_lastScreenHeight:{0}", _lastScreenHeight)); ResizeInternal(); UniWebViewPlugin.Show(gameObject.name, fade, (int)direction, duration); _showTransitionAction = finishAction; if (ToolBarShow) { ShowToolBar(true); } #if UNITY_ANDROID && !UNITY_EDITOR UniWebViewPlugin.SetZoomEnable(gameObject.name, _zoomEnable); #endif #if UNITY_EDITOR _webViewId = UniWebViewPlugin.GetId(gameObject.name); _hidden = false; #endif }
public void Hide(bool fade = false, UniWebViewTransitionEdge direction = UniWebViewTransitionEdge.None, float duration = 0.4f, Action finishAction = null) { UniWebViewPlugin.Hide(((Object)((Component)this).get_gameObject()).get_name(), fade, (int)direction, duration); this._hideTransitionAction = finishAction; }
public void Hide(bool fade = false, UniWebViewTransitionEdge direction = UniWebViewTransitionEdge.None, float duration = 0.4f, Action finishAction = null) { UniWebViewPlugin.Hide(base.gameObject.name, fade, (int)direction, duration); this._hideTransitionAction = finishAction; }