/// <summary> /// Reload current page. /// </summary> public void Refresh() { Setup(); #if UNIWEBVIEW3_SUPPORTED UniWebViewInterface.Reload(listener.Name); #elif UNIWEBVIEW2_SUPPORTED UniWebViewPlugin.Reload(listener.Name); #else WWebViewPlugin.Reload(listener.Name); #endif }
/// <summary> /// Reload current page. /// </summary> public void Reload() { UniWebViewPlugin.Reload(gameObject.name); }
public void Reload() { UniWebViewPlugin.Reload(((Object)((Component)this).get_gameObject()).get_name()); }