Пример #1
0
    public void EnableSpinnerOnce_ThenDisable()
    {
        uniWebView.SetShowSpinnerWhileLoading(true);
        uniWebView.SetSpinnerText(loadingText);

        UniWebView.PageFinishedDelegate disableSpinnerDelegate = null;
        disableSpinnerDelegate = (webview, __, ___) => {
            uniWebView.SetShowSpinnerWhileLoading(false);
            uniWebView.OnPageFinished -= disableSpinnerDelegate;
        };

        uniWebView.OnPageFinished += disableSpinnerDelegate;
    }
Пример #2
0
    // private void UniWebviewShownEvent(){
    //     Debug.Log("UniWebView Shown");
    //     onUniWebviewShown(myWebview);
    // }

    public void Hide()
    {
        this.myWebview.Hide(fade, transitionEdge, transitionDuration, UniWebviewHideEvent);
        if (this.myWebview.Url != this.myWebview.urlOnStart)
        {
            //Don't show loading spinner while reloading, then set it back to how it was before
            this.myWebview.SetShowSpinnerWhileLoading(false);
            bool showSpinner = this.GetComponent <WebViewSpinner>()?.enableLoadingSpinner ?? true;
            UniWebView.PageFinishedDelegate resetSpinnerSetting = null;
            resetSpinnerSetting = (_, __, ___) => {
                this.myWebview.SetShowSpinnerWhileLoading(showSpinner);
                this.myWebview.OnPageFinished -= resetSpinnerSetting;
            };
            this.myWebview.OnPageFinished += resetSpinnerSetting;
            this.myWebview.Load(this.myWebview.urlOnStart);
            //--------------
        }
    }
        public static void Init(Action <bool> InInitCallback)
        {
            if (_webView != null)
            {
                InInitCallback?.Invoke(true);
                return;
            }

            _webView = UnityEngine.Object.FindObjectOfType <UniWebView>();
            if (_webView != null)
            {
                InInitCallback?.Invoke(true);
                return;
            }

            GameObject gameObject = GameObject.Find("UniWebView");

            if (null == gameObject)
            {
                gameObject = new GameObject("UniWebView");
            }
            _webView = gameObject.AddComponent <UniWebView>();
            UnityEngine.Object.DontDestroyOnLoad(gameObject);

            _webView.SetShowToolbar(false);
            _webView.SetBackButtonEnabled(false);
            _webView.SetBouncesEnabled(false);
            _webView.SetAllowFileAccessFromFileURLs(true);
            _webView.BackgroundColor = Color.white;

            UniWebView.PageFinishedDelegate onPageFinished = null;

            onPageFinished = (InWebView, InCode, InUrl) =>
            {
                isWebViewShowing = false;
#if !UNITY_EDITOR && UNITY_IOS
                RegisterKeyboardNotification();
#endif
                _webView.Hide();
                // ReSharper disable once AccessToModifiedClosure
                _webView.OnPageFinished -= onPageFinished;
                InInitCallback?.Invoke(true);
            };

            UniWebView.PageErrorReceivedDelegate onPageErrorReceived = null;
            onPageErrorReceived = (InView, InCode, InMessage) =>
            {
                Log.Error($"[WebViewBridge] UniWebView.OnPageErrorReceived : errorCode = {InCode}, msg = {InMessage}");
                _webView.Hide();
                _webView.OnPageErrorReceived -= onPageErrorReceived;
                UnityEngine.Object.DestroyImmediate(_webView);
                InInitCallback?.Invoke(false);
            };

            _webView.OnPageFinished += onPageFinished;

            _webView.OnPageErrorReceived += onPageErrorReceived;

            _webView.OnShouldClose += InView =>
            {
#if UNITY_ANDROID
                if (isWebViewShowing)
                {
                    CallJsFunction("goBack");
                }
                else
                {
                    ADA_Manager.PageManager.Instance.BackButtonAction();
                }
#endif
                return(isWebViewShowing);
            };
        }