private void CmdSendAudioSegment(byte[] payload) { var reader = new UniStreamReader(payload); var index = reader.ReadInt(); var segment = reader.ReadFloatArray(); // If the streamer is getting filled, request for a packet skip if (streamer) { streamer.Stream(index, segment); } else if (channels > 0) { var segLen = k_MicFrequency / 1000 * k_MicSegLenMS; var segCap = 1000 / k_MicSegLenMS; // Create an AudioBuffer using the Mic values AudioBuffer buffer = new AudioBuffer( k_MicFrequency, channels, segLen, segCap ); AudioSource source = GetComponent <AudioSource>(); // Use the buffer to create a streamer streamer = AudioStreamerComponent.New(gameObject, buffer, source); streamer.Stream(index, segment); } RpcSendAudioSegment(payload); }
void Run() { AudioBuffer buffer; AudioStreamer streamer; // MIC SETUP Mic = Mic.Instance; Mic.StartRecording(k_MicFrequency, k_MicSegLenMS); var channels = Mic.Clip.channels; var segLen = k_MicFrequency / 1000 * k_MicSegLenMS; var segCap = 1000 / k_MicSegLenMS; // Create an AudioBuffer using the Mic values buffer = new AudioBuffer( k_MicFrequency, channels, segLen, segCap ); // Use the buffer to create a streamer streamer = AudioStreamer.New(buffer, Source); // NETWORKING // On receiving a message from a peer, see if the tag is "audio", which denotes // that the data is an audio segment m_Node.OnGetPacket += delegate(ConnectionId cId, Packet packet, bool reliable) { var reader = new UniStreamReader(packet.Payload); switch (packet.Tag) { case "audio": var index = reader.ReadInt(); var segment = reader.ReadFloatArray(); if (OnGetVoiceSegment != null) { OnGetVoiceSegment(index, segment); } // If the streamer is getting filled, request for a packet skip streamer.Stream(index, segment); break; } }; gate = new VolumeGate(120, 1f, 5); VolumeGateVisualizer viz = VolumeGateVisualizer.New(gate); // When the microphone is ready with a segment Mic.OnSampleReady += (index, segment) => { // Return checks if (m_Node.NodeState == Node.State.Idle || m_Node.NodeState == Node.State.Uninitialized) { return; } if (!Speaking) { return; } // NOISE REMOVAL // Very primitive way to reduce the audio input noise // by averaging audio samples with a radius (radius value suggested: 2) int radius = 2; for (int i = radius; i < segment.Length - radius; i++) { float temp = 0; for (int j = i - radius; j < i + radius; j++) { temp += segment[j]; } segment[i] = temp / (2 * radius + 1); } if (!gate.Evaluate(segment)) { return; } // If Speaking is on, create a payload byte array for AirPeer // and send if (OnSendVoiceSegment != null) { OnSendVoiceSegment(index, segment); } m_Node.Send(Packet.From(m_Node).WithTag("audio").WithPayload( new UniStreamWriter() .WriteInt(index) .WriteFloatArray(segment) .Bytes )); }; }