Пример #1
0
 // Response or event from the server arrived
 public override bool OnMessageReceive(UniMRCPSynthesizerMessage message)
 {
     // Analyze message, update your application state and reply messages here
     if (message.GetMsgType() == UniMRCPMessageType.RESPONSE)
     {
         if (message.GetStatusCode() != UniMRCPStatusCode.CODE_SUCCESS)
         {
             return(Fail(String.Format("SPEAK request failed: {0}", message.GetStatusCode())));
         }
         if (message.GetRequestState() != UniMRCPRequestState.STATE_INPROGRESS)
         {
             return(Fail(String.Format("Failed to start SPEAK processing")));
         }
         // Start writing audio to the file
         term.stream.started = true;
         return(true);  // Does not actually matter
     }
     if (message.GetMsgType() != UniMRCPMessageType.EVENT)
     {
         return(Fail("Unexpected message from the server"));
     }
     if (message.GetEventID() == UniMRCPSynthesizerEvent.SYNTHESIZER_SPEAK_COMPLETE)
     {
         Console.WriteLine(String.Format("Speak complete: {0} {1}", message.completion_cause, message.completion_reason));
         term.stream.started = false;
         sem.Release();
         return(true);  // Does not actually matter
     }
     return(Fail("Unknown message received"));
 }
Пример #2
0
        // MRCP connection established, start communication
        public override bool OnAdd(UniMRCPSigStatusCode status)
        {
            if (status != UniMRCPSigStatusCode.SUCCESS)
            {
                return(Fail(String.Format("Failed to add channel: {0}", status)));
            }
            // Start processing here
            UniMRCPSynthesizerMessage msg = CreateMessage(UniMRCPSynthesizerMethod.SYNTHESIZER_SPEAK);

            msg.content_type = "text/plain";
            msg.SetBody(text);
            return(msg.Send());
        }
Пример #3
0
 // Response or event from the server arrived
 public override bool OnMessageReceive(UniMRCPSynthesizerMessage message)
 {
     // Analyze message, update your application state and reply messages here
     if (message.GetMsgType() == UniMRCPMessageType.RESPONSE)
     {
         if (message.GetStatusCode() != UniMRCPStatusCode.CODE_SUCCESS)
             return Fail(String.Format("SPEAK request failed: {0}", message.GetStatusCode()));
         if (message.GetRequestState() != UniMRCPRequestState.STATE_INPROGRESS)
             return Fail(String.Format("Failed to start SPEAK processing"));
         // Start writing audio to the file
         term.stream.started = true;
         return true;  // Does not actually matter
     }
     if (message.GetMsgType() != UniMRCPMessageType.EVENT)
         return Fail("Unexpected message from the server");
     if (message.GetEventID() == UniMRCPSynthesizerEvent.SYNTHESIZER_SPEAK_COMPLETE)
     {
         Console.WriteLine(String.Format("Speak complete: {0} {1}", message.completion_cause, message.completion_reason));
         term.stream.started = false;
         sem.Release();
         return true;  // Does not actually matter
     }
     return Fail("Unknown message received");
 }