public bool CanUnequip(EntityUid uid) { var ev = new UnequipAttemptEvent(uid); RaiseLocalEvent(uid, ev); return(!ev.Cancelled); }
public bool CanUnequip(IEntity entity) { var ev = new UnequipAttemptEvent(entity); RaiseLocalEvent(entity.Uid, ev); return(!ev.Cancelled); }
public bool CanUnequip(IEntity entity) { var ev = new UnequipAttemptEvent(entity); RaiseLocalEvent(entity.Uid, ev); foreach (var blocker in ev.Entity.GetAllComponents <IActionBlocker>()) { if (!blocker.CanUnequip()) { ev.Cancel(); break; } } return(!ev.Cancelled); }
private void OnUnequipAttempt(EntityUid uid, StunnedComponent stunned, UnequipAttemptEvent args) { args.Cancel(); }
private void OnUnequipAttempt(EntityUid uid, MobStateComponent component, UnequipAttemptEvent args) { CheckAct(uid, component, args); }
private void OnUnequipAttempt(EntityUid uid, SharedCuffableComponent component, UnequipAttemptEvent args) { CheckAct(uid, component, args); }