public void Apply_NotACharacter_Test() { var entity = Mock.Of <IEntity>(); var unconscious = new Unconscious(); unconscious.Apply(entity); Assert.IsTrue(true); // If we made it here without exception then the test passed }
public void Remove_NoConditions_Test() { var character = CreateMockCharacter(); var unconscious = new Unconscious(); unconscious.Apply(character); unconscious.Remove(character); Assert.AreEqual(0, character.Conditions.Count); }
public void Apply_Character_WithExistingUnconsciousCondition_Test() { var character = CreateMockCharacter(); character.Conditions.Add(new Unconscious()); var unconscious = new Unconscious(); unconscious.Apply(character); }
public void Apply_Character_NoConditions_Test() { var character = CreateMockCharacter(); var unconscious = new Unconscious(); unconscious.Apply(character); Assert.AreEqual(EntityIds.UNCONSCIOUS_CONDITION_ID, character.Conditions[0].Id); Assert.AreSame(unconscious, character.Conditions[0]); Assert.AreEqual(ModifierType.Status, character.Conditions[0].Modifier.Type); Assert.AreEqual(-4, character.Conditions[0].Modifier.Value); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.AC_ID)); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.PERCEPTION_ID)); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.REFLEX_SAVE_ID)); Assert.IsTrue(character.Conditions.Any(c => c.Id == EntityIds.BLINDED_CONDITION_ID)); Assert.IsTrue(character.Conditions.Any(c => c.Id == EntityIds.FLAT_FOOTED_CONDITION_ID)); Assert.AreEqual(ConditionGroup.DeathAndDying, character.Conditions[0].Group); }
public string[] ToArray() { string[] array = new string[16]; array[0] = Blinded.Equals("Cured") ? "" : "Blinded"; array[1] = Charmed.Equals("Cured") ? "" : "Charmed"; array[2] = Deafened.Equals("Cured") ? "" : "Deafened"; array[3] = Encumbrance.Equals("Normal") ? "" : Encumbrance; array[4] = Fatigued.Equals("Cured") ? "" : Fatigued; array[5] = Frightened.Equals("Cured") ? "" : "Frightened"; array[6] = Grappled.Equals("Cured") ? "" : "Grappled"; array[7] = Incapacitated.Equals("Cured") ? "" : "Incapacitated"; array[8] = Invisible.Equals("Cured") ? "" : "Invisible"; array[9] = Paralyzed.Equals("Cured") ? "" : "Paralyzed"; array[10] = Petrified.Equals("Cured") ? "" : "Petrified"; array[11] = Poisoned.Equals("Cured") ? "" : "Poisoned"; array[12] = Prone.Equals("Cured") ? "" : "Prone"; array[13] = Restrained.Equals("Cured") ? "" : "Restrained"; array[14] = Stunned.Equals("Cured") ? "" : "Stunned"; array[15] = Unconscious.Equals("Cured") ? "" : "Unconscious"; return(array); }