Пример #1
0
        // Token: 0x06000491 RID: 1169 RVA: 0x0000F8D8 File Offset: 0x0000DAD8
        public void PlayVanishBurstEffects()
        {
            this.DisableAll();
            this.VanishBurst.gameObject.SetActive(true);
            GameObject.Find("Dream Fall Catcher").SetActive(false);
            GameObject gameObject = GameObject.Find("_GameCameras").transform.Find("HudCamera").Find("Blanker White").gameObject;

            //WeaverLog.Log("Blanker = " + gameObject);
            if (gameObject == null)
            {
                throw new Exception("Error : Blanker not found");
            }
            //WeaverLog.Log("Blanker Enabled = " + gameObject.activeInHierarchy);
            //WeaverLog.Log("Blanker Enabled Self = " + gameObject.activeSelf);
            if (PlayMakerUtilities.PlayMakerAvailable)
            {
                PlayMakerUtilities.SetFsmFloat(gameObject, "Blanker Control", "Fade Time", 0.9f);
                //WeaverEvents.SendEventToObject(gameObject, "FADE IN");
                EventManager.SendEventToGameObject("FADE IN", gameObject);
                string @string = PlayerData.instance.GetString("dreamReturnScene");
                //WeaverLog.Log("Returning To Scene = " + @string);
                UnboundCoroutine.Start(EssenceEffects.ReturnToScene(@string));
                return;
            }
            throw new Exception("Playmaker not available");
        }
Пример #2
0
        /// <summary>
        /// Builds a WeaverCore DLL without any resources embedded into it. This also runs <see cref="BuildHollowKnightAsm(FileInfo)"/> and puts it into the same output directory, since WeaverCore depends on it
        /// </summary>
        /// <returns>The output file</returns>
        public static IAsyncBuildTask <BuildOutput> BuildPartialWeaverCore(FileInfo outputPath)
        {
            var task = new BuildTask <BuildOutput>();

            UnboundCoroutine.Start(BuildPartialWeaverCoreRoutine(outputPath, task));
            return(task);
        }
Пример #3
0
        /// <summary>
        /// Builds a DLL using the scripts from WeaverCore/Hollow Knight
        /// </summary>
        /// <param name="outputPath">The path the file will be placed</param>
        /// <returns></returns>
        public static IAsyncBuildTask <BuildOutput> BuildHollowKnightAsm(FileInfo outputPath)
        {
            var task = new BuildTask <BuildOutput>();

            UnboundCoroutine.Start(BuildHollowKnightAsmRoutine(outputPath, task));
            return(task);
        }
Пример #4
0
 public override void EndBossBattle(float delayTime)
 {
     //OnBossesDead?.Invoke();
     if (OnBossesDead != null)
     {
         OnBossesDead.Invoke();
     }
     UnboundCoroutine.Start(EndBossDelayed(delayTime));
 }
Пример #5
0
 void OnGUI()
 {
     if (TK2DUnpacker.CollectionDataType == null)
     {
         EditorGUILayout.LabelField("There is no tk2dSpriteAnmation Type found");
         return;
     }
     else
     {
         animation = EditorGUILayout.ObjectField("Animation Data", animation, TK2DUnpacker.SpriteAnimationType, true);
         if (GUILayout.Button("Unpack"))
         {
             Close();
             UnboundCoroutine.Start(TK2DUnpacker.DecomposeTK2DAnimation(animation));
         }
     }
 }
Пример #6
0
        static void Init()
        {
            //BuildWeaverCoreGameAsm();
            bool ranMethod = false;

            if (PersistentData.ContainsData <BundleTools.BundleBuildData>())
            {
                var bundleData = BundleTools.Data;
                if (bundleData?.NextMethod.Method != null)
                {
                    ranMethod = true;
                    var method = bundleData.NextMethod.Method;
                    bundleData.NextMethod = default;

                    PersistentData.StoreData(bundleData);
                    PersistentData.SaveData();

                    UnboundCoroutine.Start(Delay());

                    IEnumerator Delay()
                    {
                        yield return(new WaitForSeconds(0.5f));

                        method.Invoke(null, null);
                    }
                }
            }


            if (!ranMethod)
            {
                UnboundCoroutine.Start(BuildPartialWeaverCoreRoutine(WeaverCoreBuildLocation, null));
            }

            UnboundCoroutine.Start(RunEnvironmentCheck());
        }
Пример #7
0
 /// <summary>
 /// Builds the WeaverCore.Game Assembly
 /// </summary>
 /// <param name="outputPath">The output path of the build. If set to null, it will be placed in the default build location</param>
 public static void BuildWeaverCoreGameAsm(FileInfo outputPath)
 {
     UnboundCoroutine.Start(BuildWeaverCoreGameRoutine(outputPath, null));
 }
Пример #8
0
 public static void BuildMod(FileInfo outputPath)
 {
     UnboundCoroutine.Start(BuildModRoutine(outputPath, null));
 }
Пример #9
0
        static void BeginBundleProcess()
        {
            UnboundCoroutine.Start(BundleRoutine());
            IEnumerator BundleRoutine()
            {
                yield return(new WaitForSeconds(1f));

                try
                {
                    //Debug.Log("E_Editor File Locked = " + IsFileLocked(new FileInfo("Library\\ScriptAssemblies\\WeaverCore.Editor.dll")));
                    Debug.Log("Beginning Bundle Process");
#if !MULTI_THREADED_EMBEDDING
                    var builtAssetBundles = new List <BuiltAssetBundle>();
#else
                    List <Task> embeddingTasks = new List <Task>();
#endif
                    var assemblies = new List <FileInfo>
                    {
                        new FileInfo(Data.WeaverCoreDLL)
                    };

                    if (!Data.WeaverCoreOnly)
                    {
                        assemblies.Add(new FileInfo(Data.ModDLL));
                    }

                    //BuildSettings settings = new BuildSettings();
                    //settings.GetStoredSettings();

                    var temp         = Path.GetTempPath();
                    var bundleBuilds = new DirectoryInfo(temp + "BundleBuilds\\");

                    if (bundleBuilds.Exists)
                    {
                        bundleBuilds.Delete(true);
                    }

                    bundleBuilds.Create();

                    foreach (var target in BuildScreen.BuildSettings.GetBuildModes())
                    {
                        if (!PlatformUtilities.IsPlatformSupportLoaded(target))
                        {
                            continue;
                        }
                        var targetFolder = bundleBuilds.CreateSubdirectory(target.ToString());

                        targetFolder.Create();



                        BuildAssetBundles(target, BuildTargetGroup.Standalone, targetFolder);
#if !MULTI_THREADED_EMBEDDING
                        foreach (var bundleFile in targetFolder.GetFiles())
                        {
                            if (bundleFile.Extension == "" && !bundleFile.Name.Contains("BundleBuilds"))
                            {
                                builtAssetBundles.Add(new BuiltAssetBundle
                                {
                                    File   = bundleFile,
                                    Target = target
                                });
                            }
                        }
#else
                        List <BuiltAssetBundle> builtBundles = new List <BuiltAssetBundle>();
                        foreach (var bundleFile in targetFolder.GetFiles())
                        {
                            if (bundleFile.Extension == "" && !bundleFile.Name.Contains("BundleBuilds"))
                            {
                                builtBundles.Add(new BuiltAssetBundle
                                {
                                    File   = bundleFile,
                                    Target = target
                                });
                            }
                        }
                        embeddingTasks.Add(Task.Run(() =>
                        {
                            if (Data.WeaverCoreOnly)
                            {
                                EmbedAssetBundles(assemblies, builtBundles.Where(a => a.File.Name.ToLower().Contains("weavercore_bundle")));
                            }
                            else
                            {
                                EmbedAssetBundles(assemblies, builtBundles);
                            }
                        }));
#endif
                    }

#if !MULTI_THREADED_EMBEDDING
                    if (Data.WeaverCoreOnly)
                    {
                        EmbedAssetBundles(assemblies, builtAssetBundles.Where(a => a.File.Name.ToLower().Contains("weavercore_bundle")));
                    }
                    else
                    {
                        EmbedAssetBundles(assemblies, builtAssetBundles);
                    }
#else
                    Task.WaitAll(embeddingTasks.ToArray());
#endif
                    EmbedWeaverCoreResources();
                    Data.BundlingSuccessful = true;
                }
                catch (Exception e)
                {
                    Debug.LogError("Error creating Asset Bundles");
                    Debug.LogException(e);
                }
                finally
                {
                    if (!Data.BundlingSuccessful)
                    {
                        Debug.LogError("Error creating Asset Bundles");
                    }
                    //Debug.Log("POST_4_Editor File Locked = " + IsFileLocked(new FileInfo("Library\\ScriptAssemblies\\WeaverCore.Editor.dll")));
                    //UnboundCoroutine.Start(Delay());
                    //IEnumerator Delay()
                    //{
                    //Debug.Log("POST_5_Editor File Locked = " + IsFileLocked(new FileInfo("Library\\ScriptAssemblies\\WeaverCore.Editor.dll")));
                    //yield return new WaitForSeconds(0.5f);
                    //Debug.Log("F_Editor File Locked = " + IsFileLocked(new FileInfo("Library\\ScriptAssemblies\\WeaverCore.Editor.dll")));
                    DoneWithAssetBundling(typeof(BundleTools).GetMethod(nameof(CompleteBundlingProcess), BindingFlags.Static | BindingFlags.NonPublic));
                    //}
                }
            }

            //Debug.Log("Beginning Bundle Process!!!");
        }
Пример #10
0
 public static void UnpackToSprite(UnityEngine.Object spriteCollectionData, string fileLocation = null)
 {
     UnboundCoroutine.Start(UnpackToSpriteAsyncInternal(spriteCollectionData, fileLocation: fileLocation));
 }
Пример #11
0
 void Awake()
 {
     Instance = this;
     UnboundCoroutine.Start(KeyChecker());
     gameObject.SetActive(false);
 }
Пример #12
0
 static void Init()
 {
     UnboundCoroutine.Start(ScanForMixers());
 }
Пример #13
0
 public static void UnravelTexture()
 {
     //WeaverRoutine.Start(StartUnravelling());
     UnboundCoroutine.Start(StartUnravelling());
 }