Пример #1
0
 public BanCommand(string ServerName) : base(ServerName)
 {
     sBan   = new Ban(ServerName);
     sUnban = new Unban(ServerName);
     _regex = new Regex(@"((?<year>[0-9]{4,4})(?:[\.\s]+|))?"                                     // Year
                        + @"((?<month>[0-9]{1,2}|[a-zóüöúőűáéí]{3,20})(?:[\.\s]+|))?"             // Month
                        + @"((?<day>[0-9]{1,2})(?:[\.\s]+|))?"                                    // Day
                        + @"((?<hour>[0-9]{1,2})(?:[:]|))?"                                       // Hour
                        + @"(?<minute>[0-9]{1,2})?"                                               // Minute
                        + @"((?:[\s]+)(?<text>(.*)))?", RegexOptions.Compiled | RegexOptions.IgnoreCase);
     _hamregex = new Regex(@"((?<hour>[0-9]{1,2})(?:[:]|))?"                                      // Hour
                           + @"(?<minute>[0-9]{1,2})?"                                            // Minute
                           + @"((?:[\s]+)(?<text>(.*)))?", RegexOptions.Compiled | RegexOptions.IgnoreCase);
 }
Пример #2
0
        private void SocketOnMessageReceived(object sender, MessageReceivedEventArgs messageReceivedEventArgs)
        {
            PubSubMessageEventArgs msg;
            var type = parser.Parse(messageReceivedEventArgs.Message, out msg);

            // ReSharper disable once BitwiseOperatorOnEnumWithoutFlags (enum is not really using flags)
            if ((type & PubSubMessageType.Unknown) > 0)
            {
                Unknown?.Invoke(this, (UnknownMessageEventArgs)msg);
                return;
            }

            // ReSharper disable once SwitchStatementMissingSomeCases (handled by the if above)
            switch (type)
            {
            case PubSubMessageType.Response:
                Response?.Invoke(this, (ResponseMessageEventArgs)msg);
                break;

            case PubSubMessageType.Pong:
                pongTimeoutTimer.Stop();
                Pong?.Invoke(this, System.EventArgs.Empty);
                break;

            case PubSubMessageType.Reconnect:
                HandleReconnect();
                break;

            case PubSubMessageType.Timeout:
                Timeout?.Invoke(this, (TimeoutMessageEventArgs)msg);
                break;

            case PubSubMessageType.Ban:
                Ban?.Invoke(this, (BanMessageEventArgs)msg);
                break;

            case PubSubMessageType.Unban:
                Unban?.Invoke(this, (UnbanMessageEventArgs)msg);
                break;

            case PubSubMessageType.Host:
                Host?.Invoke(this, (HostMessageEventArgs)msg);
                break;

            case PubSubMessageType.Bits:
                Bits?.Invoke(this, (BitsMessageEventArgs)msg);
                break;

            case PubSubMessageType.StreamStart:
                StreamStart?.Invoke(this, (StreamStartMessageEventArgs)msg);
                break;

            case PubSubMessageType.StreamStop:
                StreamStop?.Invoke(this, (StreamStopMessageEventArgs)msg);
                break;

            case PubSubMessageType.ViewerCount:
                ViewerCount?.Invoke(this, (ViewerCountMessageEventArgs)msg);
                break;

            default:
                Error?.Invoke(this, new ExceptionEventArgs(new ArgumentOutOfRangeException()));
                break;
            }
        }
Пример #3
0
        public static void HandleCommand(JObject o)
        {
            try
            {
                string type = (string)o["type"];
                if (type == "IDENT")
                {
                    if ((string)o["data"] == "PASS")
                    {
                        Log.Debug($"Server {ServerConsole.Port} passed identification.");
                    }
                    else if ((string)o["data"] == "FAIL")
                    {
                        Log.Warn($"Server {ServerConsole.Port} failed identification.");
                    }
                }
                else if (type == "UPDATE")
                {
                    EventHandlers.tcp.SendData(new Update());
                }
                else if (type == "ROLESYNC")
                {
                    Log.Warn(o);

                    string userid = (string)o["userid"];

                    if (o["group"] == null)
                    {
                        Log.Debug($"No role sync found for {userid}");
                        SCPDiscord.VerifyReservedSlot(userid);
                        return;
                    }

                    string group = (string)o["group"];

                    UserGroup userGroup = ServerStatic.PermissionsHandler.GetGroup(group);
                    if (userGroup == null)
                    {
                        Log.Error($"Attempted to assign invalid user group {group} to {userid}");
                        return;
                    }

                    Player player = Player.Get(userid);
                    if (player == null)
                    {
                        Log.Error($"Error assigning user group to {userid}, player not found.");
                        return;
                    }

                    if (SCPDiscord.setRoleGroups.Contains(group))
                    {
                        Log.Debug($"Assigning role: {userGroup} to {userid}.");
                        player.Group = userGroup;
                    }

                    string tag = (string)o["tag"];
                    if (SCPDiscord.setTagGroups.Contains(group) && tag != null)
                    {
                        Log.Debug($"Changing tag of {userid} to {tag}.");
                        player.RankName = tag;
                    }

                    if (SCPDiscord.reservedSlotGroups.Contains(group))
                    {
                        // grant reserved slot
                        Log.Debug("Player has necessary rank for reserved slot, checking...");
                        List <string> lines = File.ReadAllLines(SCPDiscord.reservedSlots).ToList();
                        if (!lines.Contains(userid))
                        {
                            Log.Debug("Reserved slot not found, adding player...");
                            lines.Add(userid);
                            File.WriteAllLines(SCPDiscord.reservedSlots, lines);
                            // This only reloads the slots on the current server, change this to reload on every server?
                            // Might not work
                            ReservedSlot.Reload();
                        }
                    }
                    else
                    {
                        SCPDiscord.VerifyReservedSlot(userid);
                    }
                }
                else if (type == "COMMAND")
                {
                    GameCore.Console.singleton.TypeCommand((string)o["command"]);
                }
                else if (type == "BAN")
                {
                    bool   isuid = false;
                    string uid   = (string)o["user"];
                    if (!uid.Contains("@steam") && !uid.Contains("@discord"))
                    {
                        if (!uid.Contains("."))
                        {
                            isuid = true;
                            uid  += "@steam";
                        }
                    }
                    else
                    {
                        isuid = true;
                    }
                    Player player = Player.Get(uid);
                    int    min    = (int)o["min"];
                    string reason = (string)o["reason"];

                    Ban ban = new Ban
                    {
                        player   = null,
                        duration = min,
                        success  = true,
                        offline  = false
                    };

                    if (player != null)
                    {
                        PlayerManager.localPlayer.GetComponent <BanPlayer>().BanUser(player.GameObject, min, reason, "Server");

                        ban.player = new User
                        {
                            name   = player.Nickname,
                            userid = player.UserId
                        };
                    }
                    else
                    {
                        if (isuid)
                        {
                            ban.offline = true;

                            ban.player = new User
                            {
                                name   = "Offline Player",
                                userid = uid
                            };

                            if (SCPDiscord.instance.Config.SteamApiKey != string.Empty)
                            {
                                string data = null;
                                try
                                {
                                    data = webclient.DownloadString($"https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v2/?key={SCPDiscord.instance.Config.SteamApiKey}&format=json&steamids={uid.Replace("@steam", "")}");
                                }
                                catch
                                {
                                    Log.Debug("Failed to get profile data from SteamAPI.");
                                }
                                JObject o2 = JObject.Parse(data);

                                if (o2 != null)
                                {
                                    ban.player.name = (string)o2["response"]["players"][0]["personaname"];
                                }
                            }

                            BanHandler.IssueBan(new BanDetails()
                            {
                                OriginalName = ban.player.name,
                                Id           = uid,
                                IssuanceTime = TimeBehaviour.CurrentTimestamp(),
                                Expires      = DateTime.UtcNow.AddMinutes((double)min).Ticks,
                                Reason       = reason,
                                Issuer       = "Server"
                            }, BanHandler.BanType.UserId);
                        }
                        else if (uid.Contains("."))
                        {
                            ban.offline = true;

                            BanHandler.IssueBan(new BanDetails()
                            {
                                OriginalName = "IP Address",
                                Id           = uid,
                                IssuanceTime = TimeBehaviour.CurrentTimestamp(),
                                Expires      = DateTime.UtcNow.AddMinutes((double)min).Ticks,
                                Reason       = reason,
                                Issuer       = "Server"
                            }, BanHandler.BanType.IP);
                        }
                        else
                        {
                            ban.success = false;
                        }
                    }
                    EventHandlers.tcp.SendData(ban);
                }
                else if (type == "KICK")
                {
                    string uid = (string)o["user"];
                    if (!uid.Contains("@steam") && !uid.Contains("@discord"))
                    {
                        uid += "@steam";
                    }
                    Player player = Player.Get(uid);

                    Kick kick = new Kick
                    {
                        player = null
                    };

                    if (player != null)
                    {
                        kick.player = new User
                        {
                            name   = player.Nickname,
                            userid = player.UserId
                        };

                        ServerConsole.Disconnect(player.GameObject, (string)o["reason"]);
                    }
                    EventHandlers.tcp.SendData(kick);
                }
                else if (type == "UNBAN")
                {
                    Unban unban = new Unban();

                    List <string> ipBans     = File.ReadAllLines(SCPDiscord.ipBans).ToList();
                    List <string> userIDBans = File.ReadAllLines(SCPDiscord.useridBans).ToList();

                    string id = (string)o["user"];
                    if (!id.Contains("."))
                    {
                        if (!id.Contains("@steam") && !id.Contains("@discord"))
                        {
                            id += "@steam";
                        }
                    }
                    List <string> matchingIPBans      = ipBans.FindAll(s => s.Contains(id));
                    List <string> matchingSteamIDBans = userIDBans.FindAll(s => s.Contains(id));

                    if (matchingIPBans.Count == 0 && matchingSteamIDBans.Count == 0)
                    {
                        unban.success = false;
                        EventHandlers.tcp.SendData(unban);
                        return;
                    }

                    ipBans.RemoveAll(s => s.Contains(id));
                    userIDBans.RemoveAll(s => s.Contains(id));

                    foreach (var row in matchingIPBans)
                    {
                        userIDBans.RemoveAll(s => s.Contains(row.Split(';').Last()));
                    }
                    foreach (var row in matchingSteamIDBans)
                    {
                        ipBans.RemoveAll(s => s.Contains(row.Split(';').Last()));
                    }

                    File.WriteAllLines(SCPDiscord.ipBans, ipBans);
                    File.WriteAllLines(SCPDiscord.useridBans, userIDBans);

                    EventHandlers.tcp.SendData(unban);
                }
            }
            catch (Exception x)
            {
                Log.Error("SCPDiscord handle command error: " + x.Message);
            }
        }
Пример #4
0
 public void Add(Unban item) => Unbans.Add(item);