void Start() { m_mc = GetComponent <MovementControls>(); m_us = GetComponent <UltimateSkills>(); m_stamina = m_maxStamina; this.TakeDamage(0); m_collision = false; this.deathAnimator.enabled = false; }
public void SortEntries() { Skillsets.Sort((x, y) => x.SortID - y.SortID); SuperSkills.Sort((x, y) => x.SortID - y.SortID); UltimateSkills.Sort((x, y) => x.SortID - y.SortID); EvasiveSkills.Sort((x, y) => x.SortID - y.SortID); BlastSkills.Sort((x, y) => x.SortID - y.SortID); AwokenSkills.Sort((x, y) => x.SortID - y.SortID); }