public void MaxHitPointsFlooredByHitPoints() { Ultima4CharacterData character = new Ultima4CharacterData(); character.HitPoints = 100; character.MaxHitPoints = 50; }
public void Ctor() { Ultima4CharacterData character = new Ultima4CharacterData(); Assert.AreEqual("", character.Name); Assert.AreEqual(U4Sex.Female, character.Sex); Assert.AreEqual(U4Class.Mage, character.Class); Assert.AreEqual(U4Health.Good, character.Health); Assert.AreEqual(0, character.HitPoints); Assert.AreEqual(100, character.MaxHitPoints); Assert.AreEqual(0, character.Experience); Assert.AreEqual(0, character.Strength); Assert.AreEqual(0, character.Dexterity); Assert.AreEqual(0, character.Intelligence); Assert.AreEqual(0, character.MagicPoints); Assert.AreEqual(U4Weapons.Hands, character.Weapon); Assert.AreEqual(U4Armor.Skin, character.Armor); }
public void HitPointsCappedByMaxHitPoints() { Ultima4CharacterData character = new Ultima4CharacterData(); character.HitPoints = 200; }