private void GenerateRandomPowers() { List <int> randomNumbers = new List <int>(); for (int i = 0; i < 4; i++) { randomNumbers.Add(Ultilities.randomNumber(0, PowerList.Count - 1)); } power1DataLabel.Text = PowerList[randomNumbers[0]]; power2DataLabel.Text = PowerList[randomNumbers[1]]; power3DataLabel.Text = PowerList[randomNumbers[2]]; power4DataLabel.Text = PowerList[randomNumbers[3]]; Power power1 = new Power(power1DataLabel.Text, 1); Power power2 = new Power(power2DataLabel.Text, 2); Power power3 = new Power(power3DataLabel.Text, 3); Power power4 = new Power(power4DataLabel.Text, 4); Program.character.Powers = new List <Power>(); Program.character.Powers.Add(power1); Program.character.Powers.Add(power2); Program.character.Powers.Add(power3); Program.character.Powers.Add(power4); }
private void GenerateNames() { int firstNameRandomIndex = Ultilities.randomNumber(0, FirstNameList.Count - 1); int lastNameRandomIndex = Ultilities.randomNumber(0, LastNameList.Count - 1); firstNameDataLabel.Text = FirstNameList[firstNameRandomIndex]; lastNameDataLabel.Text = LastNameList[lastNameRandomIndex]; heroNameTextBox.Text = FirstNameList[firstNameRandomIndex] + " " + LastNameList[lastNameRandomIndex]; Program.character.FirstName = firstNameDataLabel.Text; Program.character.LastName = lastNameDataLabel.Text; Program.character.HeroName = heroNameTextBox.Text; }
private void generateRandomAbility() { List <int> abilities = new List <int>(); List <Label> labels = new List <Label>(); //8 Text field for (int i = 0; i < 8; i++) { abilities.Add(Ultilities.randomNumber(10, 50)); } //8 Label labels.Add(fightingDataLabel); labels.Add(agilityDataLabel); labels.Add(strengthDataLabel); labels.Add(enduranceDataLabel); labels.Add(reasonDataLabel); labels.Add(intuitionDataLabel); labels.Add(psycheDataLabel); labels.Add(popularityDataLabel); for (int i = 0; i < abilities.Count; i++) { labels[i].Text = abilities[i].ToString(); } Program.character.Fighting = fightingDataLabel.Text; Program.character.Agility = agilityDataLabel.Text; Program.character.Strength = strengthDataLabel.Text; Program.character.Endurance = enduranceDataLabel.Text; Program.character.Reason = reasonDataLabel.Text; Program.character.Intuition = intuitionDataLabel.Text; Program.character.Psyche = psycheDataLabel.Text; Program.character.Popularity = popularityDataLabel.Text; }