public ITypedArray CastNativeArray(object managedArray) { var arrayType = managedArray.GetType(); ITypedArray array; // Here are listed some JavaScript array types: // https://github.com/mono/mono/blob/a7f5952c69ae76015ccaefd4dfa8be2274498a21/sdks/wasm/bindings-test.cs if (arrayType == typeof(byte[])) { array = Uint8Array.From((byte[])managedArray); } else if (arrayType == typeof(float[])) { array = Float32Array.From((float[])managedArray); } else if (arrayType == typeof(ushort[])) { array = Uint16Array.From((ushort[])managedArray); } else { throw new NotImplementedException(); } return(array); }
public static void Uint16ArrayFrom(Function objectPrototype) { var array = new ushort[50]; Uint16Array from = Uint16Array.From(array); Assert.Equal(50, from.Length); Assert.Equal("[object Uint16Array]", objectPrototype.Call(from)); }
public static IEnumerable <object[]> ArrayType_TestData() { _objectPrototype ??= new Function("return Object.prototype.toString;"); yield return(new object[] { _objectPrototype.Call(), "Uint8Array", Uint8Array.From(new byte[10]) }); yield return(new object[] { _objectPrototype.Call(), "Uint8ClampedArray", Uint8ClampedArray.From(new byte[10]) }); yield return(new object[] { _objectPrototype.Call(), "Int8Array", Int8Array.From(new sbyte[10]) }); yield return(new object[] { _objectPrototype.Call(), "Uint16Array", Uint16Array.From(new ushort[10]) }); yield return(new object[] { _objectPrototype.Call(), "Int16Array", Int16Array.From(new short[10]) }); yield return(new object[] { _objectPrototype.Call(), "Uint32Array", Uint32Array.From(new uint[10]) }); yield return(new object[] { _objectPrototype.Call(), "Int32Array", Int32Array.From(new int[10]) }); yield return(new object[] { _objectPrototype.Call(), "Float32Array", Float32Array.From(new float[10]) }); yield return(new object[] { _objectPrototype.Call(), "Float64Array", Float64Array.From(new double[10]) }); yield return(new object[] { _objectPrototype.Call(), "Array", new Array(10) }); }
private static void SetTypedArrayUShort(JSObject obj) { ushort[] buffer = Enumerable.Repeat((ushort)0x20, 14).ToArray(); obj.SetObjectProperty("typedArray", Uint16Array.From(buffer)); }
public static Uint16Array Uint16ArrayFrom() { var array = new ushort[50]; return(Uint16Array.From(array)); }