/// <summary> /// Use this for initialization /// </summary> protected override void Initialize() { base.Initialize(); dragPanel = GameObject.FindGameObjectWithTag("WeaponPartItemPanel").GetComponent <DragAndDropPanel>(); slot = GetComponentInParent <WeaponPartSlot>(); panel = GetComponent <UiWeaponPartSlotPanel>(); panel.SetIndeces(containerIndex, new int[] { 0 }); panel.SetObject(slot.part); uiWeaponPartList = FindObjectOfType <UiWeaponPartList>(); }
private void Start() { uiWeaponPartList = FindObjectOfType <UiWeaponPartList>(); }