Пример #1
0
    /// <summary>
    /// Use this for initialization
    /// </summary>
    protected override void Initialize()
    {
        base.Initialize();

        dragPanel = GameObject.FindGameObjectWithTag("WeaponPartItemPanel").GetComponent <DragAndDropPanel>();

        slot  = GetComponentInParent <WeaponPartSlot>();
        panel = GetComponent <UiWeaponPartSlotPanel>();
        panel.SetIndeces(containerIndex, new int[] { 0 });
        panel.SetObject(slot.part);

        uiWeaponPartList = FindObjectOfType <UiWeaponPartList>();
    }
Пример #2
0
 private void Start()
 {
     uiWeaponPartList = FindObjectOfType <UiWeaponPartList>();
 }