void UpdateMapLevelLock() { for (int i = 0; i < m_MapData.m_MapList.Count; i++) { UiMapData dt = m_MapData.m_MapList[i].GetComponent <UiMapData>(); if (dt != null) { if (i < 2) { dt.SetActiveLocker(false); } else { int dVal = m_MapData.m_UnlockMaxLevel - m_MapData.m_CurLevel; if (dVal > 0) { dt.SetActiveLocker(false); } else { m_MapData.m_UnlockMaxLevel = m_MapData.m_CurLevel; dt.SetActiveLocker(true); } } bool isBoss = GetIsBossLevel(m_MapData.m_CurLevel - 1 + i); dt.SetActiveBoss(isBoss); } } }
void CreateGameMap() { maplist = new Transform[IGamerProfile.gameLevel.mapData.Length]; maplist[0] = mapUnit.transform; UiMapData dt = maplist[0].GetComponent <UiMapData>(); dt.levelNum.Text = "1"; dt.SetActiveLocker(false); dt.SetActiveBoss(IGamerProfile.gameLevel.mapData[0].bossData.BossType == "" ? false : true); int lastLockMapIndex = IGamerProfile.Instance.getLastLockedMap; for (int i = 1; i < IGamerProfile.gameLevel.mapData.Length; i++) { GameObject obj = Instantiate(mapUnit); obj.name = "map" + (i + 1).ToString(); obj.transform.SetParent(mapUnit.transform.parent); Vector3 pos = mapUnit.transform.localPosition; pos.x = i * mapDisX; obj.transform.localPosition = pos; maplist[i] = obj.transform; dt = obj.GetComponent <UiMapData>(); dt.levelNum.Text = (i + 1).ToString(); dt.SetActiveLocker(lastLockMapIndex < i ? true : false); dt.SetActiveBoss(IGamerProfile.gameLevel.mapData[i].bossData.BossType == "" ? false : true); } }