//----- implementation ----- // Called to start a game previously selected void Launch(GameBoardModel model) { if (model == null) { return; } SetState(GameState.NewGame); _model = model; // reset AI params _model.ThinkTime = ThinkTime; _model.StepCount = StepCount; _model.MaxDepth = MaxDepth; _uimx.CloseCurrent(); StartCoroutine(FadeAndGo()); }
public void CloseButtonHandler(string input = "click") { _uimx.DoButtonAction(input, "Close", StatusbarText, () => _uimx.CloseCurrent()); }