private void AddAudioOptions() { var colX = XPos(0.75f); var iconYOffset = 14; var margin = 10; var iconWidth = 48; Add(UiLabels.Option("Audio", new Vector2(colX, Height(0)))); Add(UiButtons.SmallIcon("Icons/MinusGreen", new Vector2(colX, Height(1) + iconYOffset), () => { CurrentOptions.Update((x) => x.SoundVolume = Math.Max(x.SoundVolume - 0.1f, 0)); _soundVolume.Text = GetSoundVolumeText(); })); _soundVolume = VolumeLabel(GetSoundVolumeText(), new Vector2(colX + iconWidth + margin, Height(1)), Color.White); Add(_soundVolume); Add(UiButtons.SmallIcon("Icons/PlusGreen", new Vector2(colX + 240 + iconWidth + margin * 2, Height(1) + iconYOffset), () => { CurrentOptions.Update((x) => x.SoundVolume = Math.Min(x.SoundVolume + 0.1f, 1)); _soundVolume.Text = GetSoundVolumeText(); })); Add(UiButtons.SmallIcon("Icons/MinusGreen", new Vector2(colX, Height(2) + iconYOffset), () => { CurrentOptions.Update((x) => x.MusicVolume = Math.Max(x.MusicVolume - 0.1f, 0)); _musicVolume.Text = GetMusicVolumeText(); })); _musicVolume = VolumeLabel(GetMusicVolumeText(), new Vector2(colX + iconWidth + margin, Height(2)), Color.White); Add(_musicVolume); Add(UiButtons.SmallIcon("Icons/PlusGreen", new Vector2(colX + 240 + iconWidth + margin * 2, Height(2) + iconYOffset), () => { CurrentOptions.Update((x) => x.MusicVolume = Math.Min(x.MusicVolume + 0.1f, 1)); _musicVolume.Text = GetMusicVolumeText(); })); }
private void AddGameplayOptions() { var colX = XPos(0.25f); Add(UiLabels.Option("Gameplay", new Vector2(colX, Height(0)))); Add(UiButtons.Menu("Text: Slow", new Vector2(colX, Height(1)), () => CurrentOptions.Update(x => x.MillisPerTextCharacter = 45))); Add(UiButtons.Menu("Text: Normal", new Vector2(colX, Height(2)), () => CurrentOptions.Update(x => x.MillisPerTextCharacter = 30))); Add(UiButtons.Menu("Text: Fast", new Vector2(colX, Height(3)), () => CurrentOptions.Update(x => x.MillisPerTextCharacter = 15))); Add(UiButtons.Menu("Text: Instant", new Vector2(colX, Height(4)), () => CurrentOptions.Update(x => x.MillisPerTextCharacter = 0))); _tutorialsToggle = UiButtons.Menu(GetTutorialText(), new Vector2(colX, Height(6)), ToggleTutorials); Add(_tutorialsToggle); }
private void AddResetControls() { var rowY = UI.OfScreenHeight(0.8f); Add(UiLabels.Option("Resets", new Vector2(XPos(0.5f), Height(0, rowY)))); Add(UiButtons.Menu("Reset Options", new Vector2(XPos(0.50f), Height(1, rowY)), () => { CurrentOptions.UpdateDisplay(x => CurrentOptions.Reset()); _tutorialsToggle.Text = GetTutorialText(); _soundVolume.Text = GetSoundVolumeText(); _musicVolume.Text = GetMusicVolumeText(); })); }
private void AddDisplayOptions() { var colX = XPos(0.50f); Add(UiLabels.Option("Display", new Vector2(colX, Height(0)))); Add(UiButtons.Menu("Toggle FullScreen", new Vector2(colX, Height(1)), () => CurrentOptions.UpdateDisplay(x => x.IsFullscreen = !x.IsFullscreen))); Add(UiButtons.Menu("960x540", new Vector2(colX, Height(3)), () => CurrentOptions.UpdateDisplay(x => x.Scale = 0.5f), () => !CurrentOptions.IsFullscreen)); Add(UiButtons.Menu("1440x810", new Vector2(colX, Height(4)), () => CurrentOptions.UpdateDisplay(x => x.Scale = 0.75f), () => !CurrentOptions.IsFullscreen)); Add(UiButtons.Menu("1920x1080", new Vector2(colX, Height(5)), () => CurrentOptions.UpdateDisplay(x => x.Scale = 1), () => !CurrentOptions.IsFullscreen)); }