private void UpdateBusyComponents(UiComponent changedUIComponents, bool isBusy) { if ((changedUIComponents & UiComponent.ALL_SERIAL_DEVICES) == UiComponent.ALL_SERIAL_DEVICES) { UpdateIsAllSupportedSerialDevicesEnabled(); } if ((changedUIComponents & UiComponent.ALL_BLE_DEVICES) == UiComponent.ALL_BLE_DEVICES) { UpdateIsAllSupportedBleDevicesEnabled(); } if ((changedUIComponents & UiComponent.POSITION_CONTROLLER) == UiComponent.POSITION_CONTROLLER) { this.positionControllerDeviceModel.OnBusyChanged(isBusy); } if ((changedUIComponents & UiComponent.WIRELESS_LINE_SENSOR) == UiComponent.WIRELESS_LINE_SENSOR) { this.wirelessLineSensorDeviceModel.OnBusyChanged(isBusy); } if ((changedUIComponents & UiComponent.ALL_SERIAL_DEVICES) == UiComponent.ALL_SERIAL_DEVICES || (changedUIComponents & UiComponent.POSITION_CONTROLLER) == UiComponent.POSITION_CONTROLLER) { SerialDeviceToggleConnectionCommand.UpdateCanExecute(); } if ((changedUIComponents & UiComponent.ALL_BLE_DEVICES) == UiComponent.ALL_BLE_DEVICES || (changedUIComponents & UiComponent.WIRELESS_LINE_SENSOR) == UiComponent.WIRELESS_LINE_SENSOR) { BleDeviceToggleScanningCommand.UpdateCanExecute(); BleDeviceToggleConnectionCommand.UpdateCanExecute(); } if ((changedUIComponents & UiComponent.POSITION_CONTROLLER) == UiComponent.POSITION_CONTROLLER || (changedUIComponents & UiComponent.WIRELESS_LINE_SENSOR) == UiComponent.WIRELESS_LINE_SENSOR) { CollectDataCommand.UpdateCanExecute(); } }
/// <returns>returns previously busy components</returns> public UiComponent SetBusy(UiComponent uiComponent, bool isBusy) { UiComponent oldBusyComponents = this.busyUIComponents; UiComponent changedUIComponents; if (isBusy) { // this.busyUIComponents 0011 // uiComponent 0101 // changedUIComponents 0100 // new this.busyUIComponents 0111 changedUIComponents = ~this.busyUIComponents & uiComponent; this.busyUIComponents |= uiComponent; } else { // this.busyUIComponents 0011 // uiComponent 0101 // changedUIComponents 0001 // new this.busyUIComponents 0010 changedUIComponents = this.busyUIComponents & uiComponent; this.busyUIComponents &= ~uiComponent; } UpdateBusyComponents(changedUIComponents, isBusy); return(oldBusyComponents); }
public void OnTouch(SkiTouch touch) { if (touch.InContact) { UiComponent.HideNativeEntry(); } _scene.OnTouch(touch); }
public void ResetBusy(UiComponent busyComponents) { UiComponent newBusyUIComponents = (~this.busyUIComponents) & busyComponents; UiComponent newNotBusyUIComponents = this.busyUIComponents & (~busyComponents); this.busyUIComponents = busyComponents; UpdateBusyComponents(newBusyUIComponents, true); UpdateBusyComponents(newNotBusyUIComponents, false); }
public PositionLayout(UiComponent parent, UniScalar width, UniScalar height, HorizontalAlignment horizontalAlignment, VerticalAlignment verticalAlignment, Padding padding = null) : base(parent) { _width = width; _height = height; _horizontalAlignment = horizontalAlignment; _verticalAlignment = verticalAlignment; _padding = padding ?? new Padding(0); }
private void ApplyStyle <T>(Style <T> style, UiComponent component, string type) where T : Control { if (component.Parent != null) { ApplyStyle(style, component.Parent, type); } if (_styles[type].ContainsKey(component.Id)) { style.Apply(_styles[type][component.Id]); } }
/// <summary> /// /// </summary> /// <remarks></remarks> /// <seealso cref=""/> /// <param name="value"></param> /// <returns></returns> public static string GetUIComponentAsString(UiComponent value) { switch (value) { case UiComponent.Item: return("item"); case UiComponent.List: return("list"); case UiComponent.Range: return("range"); default: return("item"); } }
private void Awake() { // Load the level service = new LevelService(); service.LoadLevel("Level1"); // Grab all enemies enemies = service.LevelData.Entities.Where(p => p.Type == EntityType.Enemy).ToArray(); ui = GameObject.Find("Canvas").GetComponent <UiComponent>(); //initialize gameplay gameObject.AddComponent <GameManager>().Initialize(service, ui); }
public virtual bool MouseScrolled(int delta) { UiComponent currentComponent = HoveredControl; while (currentComponent != null && currentComponent != this) { if (currentComponent.OnMouseScrolled(delta)) { return(true); } currentComponent = currentComponent.Parent; } return(OnMouseScrolled(delta)); }
public void Initialize(LevelService levelService, UiComponent ui) { this.Service = levelService; this.Ui = ui; m_skillManager.Initialize(this); StateManager.Initialize(this); Ui.RetryButton.onClick.AddListener(Retry); Ui.NextLevelButton.onClick.AddListener(NextLevel); InitializeMatch(); }
public MainMenuState(FiniteStateMachine <GameState> stateMachine, MainGame game) : base(stateMachine, game) { _sb = Game.SpriteBatch; _content = new ContentEngine { Game = Game }; _content.RequestTexture("logo", "Sprites/hog_128"); _content.RequestTexture("map", "Sprites/map_background"); _content.RequestTexture("clouds", "Sprites/map_clouds"); _content.RequestFont("title", "Fonts/title"); _content.RequestFont("menu", "Fonts/menu"); _ui = new UiComponent(Game); }
public override void Execute(MainModel parameter) { if (parameter.CollectDataCommandTitle == MainModel.TITLE_COLLECT_DATA) { parameter.CollectDataCommandTitle = MainModel.TITLE_STOP_COLLECTING_DATA; UiComponent previousBusyComponents = parameter.SetBusy(UiComponent.POSITION_CONTROLLER | UiComponent.WIRELESS_LINE_SENSOR, true); this.cancellationTokenSource = new CancellationTokenSource(); PropertyChangedEventHandler emergencyStoppedHandler = (s, e) => { if (e.PropertyName == nameof(parameter.PositionControllerDeviceModel.IsEmergencyStopped) && parameter.PositionControllerDeviceModel.IsEmergencyStopped) { this.cancellationTokenSource.Cancel(); } }; parameter.PositionControllerDeviceModel.PropertyChanged += emergencyStoppedHandler; int numberOfSamples = parameter.NumberOfSamples; string resultFilePathPrefix = parameter.FilePathPrefix; uint dataCollectionPositionDelta = (uint)(parameter.StepSize / PositionController.DISTANCE_PER_TICK_MM + 0.5); Task.Run(() => this.dataCollector.CollectData(dataCollectionPositionDelta, numberOfSamples, resultFilePathPrefix, this.cancellationTokenSource.Token)) .ContinueWith(t => { try { parameter.ResetBusy(previousBusyComponents); parameter.CollectDataCommandTitle = MainModel.TITLE_COLLECT_DATA; } finally { parameter.PositionControllerDeviceModel.PropertyChanged -= emergencyStoppedHandler; } }, TaskScheduler.FromCurrentSynchronizationContext() /* make sure we continue on UI thread */); } else { this.cancellationTokenSource.Cancel(); } }
// Use this for initialization private void Start() { CreateTerrain(); CreateJewels(); Text[] cnvsChildren = Cnvs.GetComponentsInChildren <Text>(); m_ScoreText = cnvsChildren[0]; m_InfoText = cnvsChildren[1]; m_TimerText = cnvsChildren[2]; m_UiComponents = GameObject.FindGameObjectsWithTag("UI"); foreach (GameObject UiComponent in m_UiComponents) { UiComponent.SetActive(false); } Cursor.visible = false; m_GameFinishedFirstFrame = true; m_IsGameFinished = false; m_InfoText.text = ""; SetTexts(); }
private void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { if (Mathf.FloorToInt(Time.timeScale) == 0) { Time.timeScale = 1; m_InfoText.text = ""; foreach (GameObject UiComponent in m_UiComponents) { UiComponent.SetActive(false); } } else { Time.timeScale = 0; m_InfoText.text = "Paused"; foreach (GameObject UiComponent in m_UiComponents) { UiComponent.SetActive(true); } } } if (m_IsGameFinished && m_GameFinishedFirstFrame) { GetComponent <AudioSource>().Play(); m_GameFinishedFirstFrame = false; } if (m_IsGameFinished) { m_UiComponents[1].SetActive(true); } if ((m_IsGameFinished || Mathf.FloorToInt(Time.timeScale) == 0) && Input.GetKeyDown(KeyCode.Return)) { SceneManager.LoadScene("MainScene"); m_IsGameFinished = false; Time.timeScale = 1; m_InfoText.text = ""; } SetTexts(); }
public ImageElement(UiComponent uiComponent, Texture2D texture) : base(uiComponent) { _texture = texture; }
public ElementAssert(UiComponent component, By selector) { _component = component; _selector = selector; }
private void Awake() { TransitionTime = _uiComponents.Max(c => c.TransitionTime); _componentWithLongestTransition = _uiComponents.First(c => c.TransitionTime == TransitionTime); }
protected UiElement(UiComponent uiComponent) { UiComponent = uiComponent; }
public override SmartDeviceConfig GenerateConfig(SmartDeviceConfig conf) { #region ComponentDefinitions var EquipmentView = new UiComponent { Type = ConfigConstants.Components.TextView, Id = "equipment", Name = "Equipment" }; var TextView = new UiComponent { Type = ConfigConstants.Components.TextView, Id = "text", Name = "Text" }; var ActualView = new UiComponent { Type = ConfigConstants.Components.TextView, Id = "actual_value", Name = "Actual Value" }; var SetPValue = new UiComponent { Type = ConfigConstants.Components.TextView, Id = "temperature_setp", Name = "Set Point Value" }; var HHView = new UiComponent { Type = ConfigConstants.Components.TextView, Id = "temperature_HH", Name = "Upper Error Value" }; var HView = new UiComponent { Type = ConfigConstants.Components.TextView, Id = "temperature_H", Name = "Upper Warn Value" }; var LView = new UiComponent { Type = ConfigConstants.Components.TextView, Id = "temperature_L", Name = "Lower Warn Value" }; var LLView = new UiComponent { Type = ConfigConstants.Components.TextView, Id = "temperature_LL", Name = "Lower Error Value" }; var DateView = new UiComponent { Type = ConfigConstants.Components.DateView, Id = "time", Name = "Time" }; var AcceptDeclineButton = new UiComponent { Type = ConfigConstants.Components.DoubleButton, Id = "submit", Name = "Accept", AdditionalProperties = { { "Value", "Accept" }, { "OnClickPrimary", "SendJob" }, { "TextSecondary", "Decline" }, { "ValueSecondary", "Decline" }, { "OnClickSecondary", "SendJob" }, { "Primary", true } } }; #endregion #region UIs var uiLayouts = new List <UiLayout>() { new UiLayout { Id = JobLimitViolation, Title = "Limit Violation", Type = ConfigConstants.Views.JobView, Elements = new [] { EquipmentView, TextView, DateView, ActualView, HHView, HView, SetPValue, LView, LLView, AcceptDeclineButton } }, }; conf.Uis = uiLayouts; #endregion #region Groups conf.DeviceGroups = new[] { new DeviceGroup { GroupName = GroupValueMonitoring, VisibleTabs = new[] { Tabs.Dashboard }, } }; #endregion #region Users //Generate Users var users = new List <User>(); for (var i = 0; i < 2; i++) { users.Add(new User { Username = $"user{i + 1}", FullName = $"User {i + 1}", Groups = new[] { DefaultConfig.GroupChat, GroupValueMonitoring }, Devices = new[] { new SmartDevice { DeviceName = "A", DeviceFamily = DeviceFamily.Phone, DeviceType = DeviceType.Android, DeviceGroups = new [] { Uc5LiveData.GroupLiveData } }, new SmartDevice { DeviceName = "B", DeviceFamily = DeviceFamily.Watch, DeviceType = DeviceType.Android, DeviceGroups = null }, } }); } conf.Users = users; #endregion return(conf); }
public Layout(UiComponent parent) { ParentComponent = parent; }
public UiComponent SetBusy(UiComponent uiComponent, bool isBusy) { return(this.mainModel.SetBusy(uiComponent, isBusy)); }
/// <summary> /// /// </summary> /// <remarks></remarks> /// <seealso cref=""/> /// <param name="value"></param> /// <returns></returns> public static string GetUIComponentAsString(UiComponent value) { switch (value) { case UiComponent.Item: return "item"; case UiComponent.List: return "list"; case UiComponent.Range: return "range"; default: return "item"; } }
public override SmartDeviceConfig GenerateConfig(SmartDeviceConfig conf) { //Generate Actions var ReportToolBreakageAction = new UiAction { Id = "ReportToolBreakage", Type = Components.GenericAction, Name = "Report tool breakage", JobKey = "ToolBreakage", Tab = Tabs.Actions, AdditionalProperties = { { "Image", AppDrawables.broken.ToString() } } }; conf.Actions = new[] { ReportToolBreakageAction }; //Generate Groups var WorkerGroup = new DeviceGroup { GroupName = "Operators", VisibleTabs = new[] { Tabs.Dashboard }, Dashboard = new DashboardTabConfig { Actions = new [] { ReportToolBreakageAction.Id } } }; var LogisticGroup = new DeviceGroup { GroupName = "Logistics", VisibleTabs = new[] { Tabs.Dashboard } }; var MaintenanceGroup = new DeviceGroup { GroupName = "Maintenance", VisibleTabs = new[] { Tabs.Dashboard } }; conf.DeviceGroups = new[] { WorkerGroup, LogisticGroup, MaintenanceGroup }; //Define UI-Elements var SendCancelDoubleButton = new UiComponent { Type = Components.DoubleButton, Id = "submit", Name = "Senden", AdditionalProperties = { { "TextSecondary", "Abbrechen" }, { "OnClickPrimary", "SendJob" }, { "OnClickSecondary", "RemoveJob" }, { "Primary", true } } }; //Generate UI-Layouts conf.Uis = new List <UiLayout> { new UiLayout() { Id = "ChatSendMessage", Title = "Nachricht senden", Type = Views.JobView, Elements = new List <UiComponent> { new UiComponent { Type = Components.Spinner, Id = "subject", Name = "Senden an" }, new UiComponent { Type = Components.TextInput, Id = "text", Name = "Message" }, new UiComponent { Type = Components.DoubleButton, Id = "submit", Name = "Bearbeiten", AdditionalProperties = { { "TextSecondary", "Abbrechen" }, { "OnClickPrimary", "SendJob" }, { "OnClickSecondary", "RemoveJob" }, { "Primary", true } } }, }, AdditionalProperties = { { "OnBackPressed", "RemoveJob" } } }, new UiLayout() { Id = "ToolBreakage", Title = "Report tool breakage", Type = Views.JobView, Elements = new List <UiComponent> { new UiComponent { Type = Components.Spinner, Id = "subject", Name = "Maschine / Location" }, new UiComponent { Type = Components.TextInput, Id = "text", Name = "Article / Number" }, new UiComponent { Type = Components.TextInput, Id = "description", Name = "Description", AdditionalProperties = { { "InputType", "multiline" } } }, new UiComponent { Type = Components.Switch, Id = "helpRequested", Name = "Needs assessment from Maintenance Team?" }, new UiComponent { Type = Components.NumberInput, Id = "timeoffset", Name = "Tool is disasselbled in ...", AdditionalProperties = { { "Interval", 5 }, { "Count", 25 }, { "Suffix", " Minutes" } } }, new UiComponent { Type = Components.Button, Id = "submit", Name = "Bestätigen", AdditionalProperties = { { "OnClick", "SendJob" }, { "Primary", true } } }, SendCancelDoubleButton } } //TODO: Add all remaining UIs }; //Generate Users var users = new List <User>(); for (var i = 0; i < 4; i++) { users.Add(new User { Username = $"operator{i}", FullName = $"Operator {i}", Groups = new[] { WorkerGroup.GroupName }, Devices = new [] { new SmartDevice { DeviceName = "A", DeviceFamily = DeviceFamily.Phone, DeviceType = DeviceType.Android, DeviceGroups = new [] { DefaultConfig.GroupChat } }, new SmartDevice { DeviceName = "B", DeviceFamily = DeviceFamily.Watch, DeviceType = DeviceType.Android, DeviceGroups = null }, } }); } for (var i = 0; i < 4; i++) { users.Add(new User { Username = $"log{i}", FullName = $"Logistician {i}", Groups = new[] { WorkerGroup.GroupName }, Devices = new[] { new SmartDevice { DeviceName = "A", DeviceFamily = DeviceFamily.Phone, DeviceType = DeviceType.Android, DeviceGroups = new [] { DefaultConfig.GroupChat } }, new SmartDevice { DeviceName = "B", DeviceFamily = DeviceFamily.Watch, DeviceType = DeviceType.Android, DeviceGroups = null }, } }); } for (var i = 0; i < 4; i++) { users.Add(new User { Username = $"maintenance{i}", FullName = $"Maintainer {i}", Groups = new[] { WorkerGroup.GroupName }, Devices = new[] { new SmartDevice { DeviceName = "A", DeviceFamily = DeviceFamily.Phone, DeviceType = DeviceType.Android, DeviceGroups = new [] { DefaultConfig.GroupChat } }, new SmartDevice { DeviceName = "B", DeviceFamily = DeviceFamily.Watch, DeviceType = DeviceType.Android, DeviceGroups = null }, } }); } conf.Users = users; return(conf); }
public TextElement(UiComponent uiComponent, SpriteFont font) : base(uiComponent) { _font = font; }